Reputation: 2041
How to write directly to linux framebuffer?
Upvotes: 10
Views: 18842
Reputation: 988
I found this code on this other stackoverflow question. It draws a shaded pink rectangle to screen using the framebuffer and it worked straight away for me. You have to run it from a proper text terminal, not inside a graphical terminal.
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
x = 300; y = 100; // Where we are going to put the pixel
// Figure out where in memory to put the pixel
for (y = 100; y < 300; y++)
for (x = 100; x < 300; x++) {
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
if (vinfo.bits_per_pixel == 32) {
*(fbp + location) = 100; // Some blue
*(fbp + location + 1) = 15+(x-100)/2; // A little green
*(fbp + location + 2) = 200-(y-100)/5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
} else { //assume 16bpp
int b = 10;
int g = (x-100)/6; // A little green
int r = 31-(y-100)/16; // A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}
Upvotes: 0
Reputation: 755397
Are you looking to write a device driver? If so check out this HowTo guide
Upvotes: 3
Reputation: 35911
look at FBIOPUT_VSCREENINFO, ioctl and mmap
(I have the code but not at this pc, sorry)
edit: this should get you started
//open file descriptor and get info
inf fdScreen = open( "devicename", O_RDWR );
fb_var_screeninfo varInfo;
ioctl( fdScreen, FBIOGET_VSCREENINFO, &varInfo );
//set resolution/dpi/color depth/.. in varInfo, then write it back
ioctl( fdScreen, FBIOPUT_VSCREENINFO, &varInfo );
//get writable screen memory; unsigned short here for 16bit color
unsigned short* display = mmap( 0, nScreenSize,
PROT_READ | PROT_WRITE, MAP_SHARED, fdScreen, 0 );
Upvotes: 14
Reputation: 63616
Basically you open /dev/fb0, do some ioctls on it, then mmap it. Then you just write to the mmap'd area in your process.
Upvotes: 6