Reputation: 289
In my application, I allow users to add people from contact using the ContactPicker.
I try to convert IRandomAccessStreamWithContentType to Byte[]
IRandomAccessStreamWithContentType stream = await contactInformation.GetThumbnailAsync();
if (stream != null && stream.Size > 0)
{
Byte[] bytes = new Byte[stream.Size];
await stream.ReadAsync(bytes.AsBuffer(), (uint)stream.Size, Windows.Storage.Streams.InputStreamOptions.None);
My Byte[] is not empty (approximately 10000 bytes)
But when I use my Converter Byte[] to ImageSource, the BitmapImage has 0 for width and heigth.
I use this converter for another application and it work great...
public object Convert(object value, Type targetType, object parameter, string language)
{
try
{
Byte[] bytes = (Byte[])value;
if (bytes == null)
return (new BitmapImage(new Uri((String)parameter)));
BitmapImage bitmapImage = new BitmapImage();
IRandomAccessStream stream = this.ConvertToRandomAccessStream(new MemoryStream(bytes));
bitmapImage.SetSource(stream);
return (bitmapImage);
}
catch
{
return (new BitmapImage(new Uri((String)parameter)));
}
}
private IRandomAccessStream ConvertToRandomAccessStream(MemoryStream memoryStream)
{
var randomAccessStream = new InMemoryRandomAccessStream();
var outputStream = randomAccessStream.GetOutputStreamAt(0);
outputStream.AsStreamForWrite().Write(memoryStream.ToArray(), 0, (Int32)memoryStream.Length);
return randomAccessStream;
}
If anybody know what is the problem...
Thanks in advance. NeoKript
Edit : I already use my converter with another project and it works great. The main difference is that the stream has not the same origine:
var reader = await file.OpenReadAsync();
using (DataReader dataReader = new DataReader(reader))
{
var bytes = new byte[reader.Size];
await dataReader.LoadAsync((uint)reader.Size);
dataReader.ReadBytes(bytes);
// Use of bytes
}
Upvotes: 4
Views: 6729
Reputation: 17865
I'm pretty sure bytes
in your case contains only zeros. You should modify your reading code:
var buffer = await stream.ReadAsync(bytes.AsBuffer(), (uint)stream.Size, InputStreamOptions.None);
bytes = buffer.ToArray();
Or even better, avoid IBuffer
alltogether:
await stream.AsStream().ReadAsync(bytes, 0, bytes.Length);
In both cases the byte array will now contain actual values. I still couldn't get your converter to work and I don't have the time to troubleshoot it further now. Maybe somebody else will help you with that.
EDIT:
I'm not really sure you're using the converter in another project but I couldn't get it to work without using async methods which makes it impossible to use inside IValueConverter
. After I changed ConvertToRandomAccessStream
the bitmap was created as expected without any other modifications (except for the required await
):
private async Task<IRandomAccessStream> ConvertToRandomAccessStream(byte[] bytes)
{
var randomAccessStream = new InMemoryRandomAccessStream();
using (var writer = new DataWriter(randomAccessStream))
{
writer.WriteBytes(bytes);
await writer.StoreAsync();
await writer.FlushAsync();
writer.DetachStream();
}
randomAccessStream.Seek(0);
return randomAccessStream;
}
Instead of using a converter I put an additional property in my view model returning the bitmap. Inside the bytes property I called the async method for creating the bitmap:
public Byte[] ImageBytes
{
get { return _imageBytes; }
set
{
if (Equals(value, _imageBytes)) return;
_imageBytes = value;
OnPropertyChanged();
CreateBitmap();
}
}
public BitmapSource Image
{
get { return _image; }
set
{
if (Equals(value, _image)) return;
_image = value;
OnPropertyChanged();
}
}
private async Task CreateBitmap()
{
try
{
BitmapImage bitmapImage = new BitmapImage();
IRandomAccessStream stream = await this.ConvertToRandomAccessStream(ImageBytes);
bitmapImage.SetSource(stream);
Image = bitmapImage;
}
catch
{
Image = null;
}
}
Upvotes: 7