Reputation: 63
I started with programming in C# with XNA framework. I have created new solution, made programm, saved it. Programm was working and no errors where there. At 2nd day when I opened solution I have had a lot of errors in one file. Code seems OK and here it is with errors in comments:
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using The_Destiny_of_Azureus.Komponenty;
namespace The_Destiny_of_Azureus
{
public class Hra : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
public SpriteBatch spriteBatch;
public int wwidth = 1366;
public int wheight = 768;
Texture2D cursor;
MouseState mouseState;
public Hra()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
graphics.PreferredBackBufferWidth = wwidth;
graphics.PreferredBackBufferHeight = wheight;
graphics.IsFullScreen = false;
graphics.ApplyChanges();
MMenu mmenu = new MMenu(this);
Components.Add(mmenu); //1 error: } expected
public Button ngbutton = new Button(this, new Vector2(64, 258), "NEW GAME"); // Keyword 'this' is not available in the current context
Components.Add(ngbutton); //3 errors:
//Invalid token '(' in class, struct, or interface member declaration,
//Invalid token ')' in class, struct, or interface member declaration
//Microsoft.XNA.Framework.Game.Components is a property but is used like a type
base.Initialize(); //1 error: Method must have a return type
}
protected override void LoadContent() //1 error: Expected class, delegate, enum, interface, or struct
{
spriteBatch = new SpriteBatch(GraphicsDevice); //1 error: Expected class, delegate, enum, interface, or struct
cursor = Content.Load<Texture2D>(@"Textury\cursor");
}
protected override void UnloadContent() //1 error: Expected class, delegate, enum, interface, or struct
{
}
protected override void Update(GameTime gameTime) //1 error: Expected class, delegate, enum, interface, or struct
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
mouseState = Mouse.GetState();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime) //1 error: Expected class, delegate, enum, interface, or struct
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(cursor, new Vector2(mouseState.X, mouseState.Y), Color.White); //1 chyba: Expected class, delegate, enum, interface, or struct
spriteBatch.End();
base.Draw(gameTime);
} //1 error: Type or namespace definition, or end-of-file expected
}
}
Errors:
Error } expected 44 35
Error Invalid token '(' in class, struct, or interface member declaration 47 27
Error Invalid token ')' in class, struct, or interface member declaration 47 36
Error Method must have a return type 49 18
Error Expected class, delegate, enum, interface, or struct 53 28
Error Expected class, delegate, enum, interface, or struct 56 31
Error Expected class, delegate, enum, interface, or struct 62 28
Error Expected class, delegate, enum, interface, or struct 68 28
Error Expected class, delegate, enum, interface, or struct 81 28
Error Expected class, delegate, enum, interface, or struct 86 42
Error Type or namespace definition, or end-of-file expected 90 9
Error Keyword 'this' is not available in the current context 46 49
Error 'Microsoft.Xna.Framework.Game.Components' is a 'property' but is used like a 'type' 47 13
Error 'The_Destiny_of_Azureus.Hra.ngbutton' is a 'field' but is used like a 'type' 47 28
I try to send whole solution to my friend, he opened solution and he had no errors in this file.
Upvotes: 0
Views: 702
Reputation: 152634
You problem is here:
Components.Add(mmenu); //1 error: } expected
public Button ngbutton = new Button(this, new Vector2(64, 258), "NEW GAME"); // Keyword 'this' is not available in the current context
Components.Add(ngbutton); //3 errors:
The public
keyword is not valid for a local variable. Either you copied and pasted that from a member definition on the class or just added the public
by mistake.
The chain of errors stems from the fact that the compiler thinks that you missed a }
to end Initialize
and the rest of the bracing was thrown off.
There's no way that your colleague has that exact code and got it to build.
Upvotes: 8
Reputation: 888177
The errors are completely correct.
It doesn't make sense to have a public
local variable.
Therefore, the compiler assumes that you were trying to create a field on the class, but forgot the }
.
This causes more errors as it reads the rest of your code under the incorrect assumption that you wanted an extra }
.
Upvotes: 3