Malar
Malar

Reputation: 136

How to control physics object in android?

In my game i used more than 1000 physics object.it will be run in iPhone and ipad.but Andorid extremely slow.please help me i searched solution in net but cant.In Runtime i am creating more than 800 physics object.i am creating lava flow so using runtime listener to create multiple object thats look like lava flow.

Upvotes: 0

Views: 153

Answers (2)

Doğancan Arabacı
Doğancan Arabacı

Reputation: 3982

You can try to preload all images you'll use. And when you need to delete them, just remove them from pysics with

physics.removeBody( target )

and set their alpha value to 0. So when you need them again, you can readd them to physics and set alpha to 1 again.

I think it will help your load problem, you mentioned in your comment.

Upvotes: 1

Matt W
Matt W

Reputation: 12424

Why are you creating so many objects? What type of device are you testing this on? I don't think corona will handle that on device.

Upvotes: 0

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