Reputation: 35
BELOW INIT
yellowbg = [CCSprite spriteWithFile:@"yellowxlixk.png"];
[yellowbg setPosition:ccp(509, 671.75)];
yellowbg.scale = .75;
[self addChild:yellowbg z: 1];
How would I go about delaying this object? I am very new to this, please be basic in your explanation.
Upvotes: 0
Views: 767
Reputation: 982
if you want to add this object on the layer after 2 or 3 sec, then you can use this one..
[self performSelector:@selector(addImageToLayer) withObject:nil afterDelay:2.0]; // specify delay time
Here is your function :
-(void) addImageToLayer
{
yellowbg = [CCSprite spriteWithFile:@"yellowxlixk.png"];
[yellowbg setPosition:ccp(509, 671.75)];
yellowbg.scale = .75;
[self addChild:yellowbg z: 1];
}
another option is, you can use this one also :
[self schedule:@selector(addImageToLayer) interval:2];
function : but in the function you have to stop scheduler to calling this method., by the above code of line it call function after every 2 seconds., that's why you have to stop that.
-(void) addImageToLayer
{
yellowbg = [CCSprite spriteWithFile:@"yellowxlixk.png"];
[yellowbg setPosition:ccp(509, 671.75)];
yellowbg.scale = .75;
[self addChild:yellowbg z: 1];
[self unschedule:@selector(addImageToLayer)]; //to stop scheduler to calling function repeatedly
}
You can use either of this ways to delaying. hope this helps..
Upvotes: 2