Reputation: 2610
I guess I need a hand here. What I understand is once I send data to my client, the onmessage()
will be fired.
I have created my websocket server in C# and my client in HTML5. I can successfully establish websocket connection but I can't send data to my client. Or perhaps, I am already sending but is not reading. Well, it just doesn't fires up my onmessage()
. Please help.
C# (.net 4.0 version):
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.IO;
using System.Security.Cryptography;
using System.Threading;
namespace WebSocketServer
{
public enum ServerLogLevel { Nothing, Subtle, Verbose };
public delegate void ClientConnectedEventHandler(WebSocketConnection sender, EventArgs e);
public class WebSocketServer
{
#region private members
private string webSocketOrigin; // location for the protocol handshake
private string webSocketLocation; // location for the protocol handshake
#endregion
static private string guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
static IPEndPoint ipLocal;
public event ClientConnectedEventHandler ClientConnected;
/// <summary>
/// TextWriter used for logging
/// </summary>
public TextWriter Logger { get; set; } // stream used for logging
/// <summary>
/// How much information do you want, the server to post to the stream
/// </summary>
public ServerLogLevel LogLevel = ServerLogLevel.Subtle;
/// <summary>
/// Gets the connections of the server
/// </summary>
public List<WebSocketConnection> Connections { get; private set; }
/// <summary>
/// Gets the listener socket. This socket is used to listen for new client connections
/// </summary>
public Socket ListenerSocker { get; private set; }
/// <summary>
/// Get the port of the server
/// </summary>
public int Port { get; private set; }
public WebSocketServer(int port, string origin, string location)
{
Port = port;
Connections = new List<WebSocketConnection>();
webSocketOrigin = origin;
webSocketLocation = location;
}
/// <summary>
/// Starts the server - making it listen for connections
/// </summary>
public void Start()
{
// create the main server socket, bind it to the local ip address and start listening for clients
ListenerSocker = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
ipLocal = new IPEndPoint(IPAddress.Loopback, Port);
ListenerSocker.Bind(ipLocal);
ListenerSocker.Listen(100);
LogLine(DateTime.Now + "> server stated on " + ListenerSocker.LocalEndPoint, ServerLogLevel.Subtle);
ListenForClients();
}
// look for connecting clients
private void ListenForClients()
{
ListenerSocker.BeginAccept(new AsyncCallback(OnClientConnect), null);
}
private void OnClientConnect(IAsyncResult asyn)
{
byte[] buffer = new byte[1024];
string headerResponse = "";
// create a new socket for the connection
var clientSocket = ListenerSocker.EndAccept(asyn);
var i = clientSocket.Receive(buffer);
headerResponse = (System.Text.Encoding.UTF8.GetString(buffer)).Substring(0, i);
//Console.WriteLine(headerResponse);
if (clientSocket != null)
{
// Console.WriteLine("HEADER RESPONSE:"+headerResponse);
var key = headerResponse.Replace("ey:", "`")
.Split('`')[1] // dGhlIHNhbXBsZSBub25jZQ== \r\n .......
.Replace("\r", "").Split('\n')[0] // dGhlIHNhbXBsZSBub25jZQ==
.Trim();
var test1 = AcceptKey(ref key);
var newLine = "\r\n";
var name = "Charmaine";
var response = "HTTP/1.1 101 Switching Protocols" + newLine
+ "Upgrade: websocket" + newLine
+ "Connection: Upgrade" + newLine
+ "Sec-WebSocket-Accept: " + test1 + newLine + newLine
+ "Testing lang naman po:" + name
;
// which one should I use? none of them fires the onopen method
clientSocket.Send(System.Text.Encoding.UTF8.GetBytes(response));
}
// keep track of the new guy
var clientConnection = new WebSocketConnection(clientSocket);
Connections.Add(clientConnection);
// clientConnection.Disconnected += new WebSocketDisconnectedEventHandler(ClientDisconnected);
Console.WriteLine("New user: " + ipLocal);
// invoke the connection event
if (ClientConnected != null)
ClientConnected(clientConnection, EventArgs.Empty);
if (LogLevel != ServerLogLevel.Nothing)
clientConnection.DataReceived += new DataReceivedEventHandler(DataReceivedFromClient);
// listen for more clients
ListenForClients();
}
void ClientDisconnected(WebSocketConnection sender, EventArgs e)
{
Connections.Remove(sender);
LogLine(DateTime.Now + "> " + sender.ConnectionSocket.LocalEndPoint + " disconnected", ServerLogLevel.Subtle);
}
void DataReceivedFromClient(WebSocketConnection sender, DataReceivedEventArgs e)
{
Log(DateTime.Now + "> data from " + sender.ConnectionSocket.LocalEndPoint, ServerLogLevel.Subtle);
Log(": " + e.Data + "\n" + e.Size + " bytes", ServerLogLevel.Verbose);
LogLine("", ServerLogLevel.Subtle);
}
/// <summary>
/// send a string to all the clients (you spammer!)
/// </summary>
/// <param name="data">the string to send</param>
public void SendToAll(string data)
{
Connections.ForEach(a => a.Send(data));
}
/// <summary>
/// send a string to all the clients except one
/// </summary>
/// <param name="data">the string to send</param>
/// <param name="indifferent">the client that doesn't care</param>
public void SendToAllExceptOne(string data, WebSocketConnection indifferent)
{
foreach (var client in Connections)
{
if (client != indifferent)
client.Send(data);
}
}
/// <summary>
/// Takes care of the initial handshaking between the the client and the server
/// </summary>
private void Log(string str, ServerLogLevel level)
{
if (Logger != null && (int)LogLevel >= (int)level)
{
Logger.Write(str);
}
}
private void LogLine(string str, ServerLogLevel level)
{
Log(str + "\r\n", level);
}
private static string AcceptKey(ref string key)
{
string longKey = key + guid;
byte[] hashBytes = ComputeHash(longKey);
return Convert.ToBase64String(hashBytes);
}
static SHA1 sha1 = SHA1CryptoServiceProvider.Create();
private static byte[] ComputeHash(string str)
{
return sha1.ComputeHash(System.Text.Encoding.ASCII.GetBytes(str));
}
private void ShakeHands(Socket conn)
{
using (var stream = new NetworkStream(conn))
using (var reader = new StreamReader(stream))
using (var writer = new StreamWriter(stream))
{
//read handshake from client (no need to actually read it, we know its there):
LogLine("Reading client handshake:", ServerLogLevel.Verbose);
string r = null;
while (r != "")
{
r = reader.ReadLine();
LogLine(r, ServerLogLevel.Verbose);
}
// send handshake to the client
writer.WriteLine("HTTP/1.1 101 Web Socket Protocol Handshake");
writer.WriteLine("Upgrade: WebSocket");
writer.WriteLine("Connection: Upgrade");
writer.WriteLine("WebSocket-Origin: " + webSocketOrigin);
writer.WriteLine("WebSocket-Location: " + webSocketLocation);
writer.WriteLine("");
}
// tell the nerds whats going on
LogLine("Sending handshake:", ServerLogLevel.Verbose);
LogLine("HTTP/1.1 101 Web Socket Protocol Handshake", ServerLogLevel.Verbose);
LogLine("Upgrade: WebSocket", ServerLogLevel.Verbose);
LogLine("Connection: Upgrade", ServerLogLevel.Verbose);
LogLine("WebSocket-Origin: " + webSocketOrigin, ServerLogLevel.Verbose);
LogLine("WebSocket-Location: " + webSocketLocation, ServerLogLevel.Verbose);
LogLine("", ServerLogLevel.Verbose);
LogLine("Started listening to client", ServerLogLevel.Verbose);
//conn.Listen();
}
}
}
HTML5:
<!HTML>
<head>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js">
</script>
<script language="javascript" type="text/javascript">
jQuery(document).ready(function(){
var socket = new WebSocket("ws://127.0.0.1:8080");
socket.onopen = function(evt){
alert("Socket has been opened!");
}
socket.onmessage = function(evt) {
alert("On message fired up!");
};
});
</script>
</head>
</HTML>
And this is what I got in my response headers:
And this is my Send method:
public void Send(string str)
{
if (ConnectionSocket.Connected)
{
try
{
// start with a 0x00
ConnectionSocket.Send(new byte[] { (byte)WrapperBytes.Start }, 1, 0);
// send the string
ConnectionSocket.Send(Encoding.UTF8.GetBytes(str));
/*
writer.Write(str);
writer.Flush();*/
// end with a 0xFF
ConnectionSocket.Send(new byte[] { (byte)WrapperBytes.End }, 1, 0);
}
catch
{
if (Disconnected != null)
Disconnected(this, EventArgs.Empty);
}
}
}
Upvotes: 2
Views: 3644
Reputation: 42165
The websocket protocol went through some incompatible changes between early drafts. It looks like your code is split between supporting recent and earlier versions. Handshaking appears based on RFC6455 (or its earlier Hybi drafts); message sending appears to be based on the earlier, incompatible Hixie-76 variant.
It is possible to support multiple protocol variants in your server. Almost all browsers (Safari for Windows being a possible exception) support the more recent variant now though so I presume this is the one you'll want to prioritise.
To support the latest protocol variant, you'll need to change WebSocketConnection.Send
to implement framing as described in the data framing section of RFC6455.
Code for receiving messages in WebSocketConnection
will likely need similar changes.
Upvotes: 3