Reputation: 32269
I want to load a bitmap with a certain size in a custom view. As a first step I wanted to load a 400px x 400px bitmap in a 400px x 400px view... but the bitmap is loaded with a smaller size.
I found some threads with similar issues. It was adviced to use Options.inScale = false
. I used it, and got better log messages (bitmap outputs correct size 400px x 400px), but it still is rendered smaller:
(yellow is the background of the custom view - 400px x 400px, and red is the bitmap).
Any advices? Here is the code:
Custom view:
class TestView extends View {
private Bitmap bitmap;
private Paint paint = new Paint();
public TestView(Context context) {
super(context);
}
public TestView(Context context, AttributeSet attr) {
super(context, attr);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inScaled = false;
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.overlay, options).copy(Config.ARGB_8888, true);
Log.d("test6", "width: " + bitmap.getWidth() + " height: " + bitmap.getHeight());
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(bitmap, 0, 0, paint);
}
}
XML:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#000000"
>
<com.example.TestView
android:id="@+id/view"
android:layout_width="400px"
android:layout_height="400px"
android:background="#ffff00"
/>
</RelativeLayout>
The bitmap is already 400px x 400px ... that's why I think I don't have to use scaling options, etc. I just want to show it with this size in the screen...
Upvotes: 1
Views: 855
Reputation: 23972
Most likely your Bitmap
is located not in drawable-nodpi
folder and that's why it's getting scaled.
According to documentation of Canvas.drawBitmap:
If the bitmap and canvas have different densities, this function will take care of automatically scaling the bitmap to draw at the same density as the canvas.
Upvotes: 2