ixenocider
ixenocider

Reputation: 195

LWJGL - How do I set (0, 0) to the top left?

I have noticed that in LWJGL the (0, 0) coordinate is in the bottom left. I am used to and find it much more logical when (0, 0) is on the top left. I was wondering if it was possible to make (0, 0) become the top left of the screen.

Yes I do understand that OpenGL's default (0, 0) is the bottom left, but I was hoping there was a way around this.

Thanks in advance,
ixenocider

Upvotes: 0

Views: 1557

Answers (1)

ixenocider
ixenocider

Reputation: 195

I figured it out.

Where you usually put this:

GL11.glOrtho(0, screenWidth, 0, screenHeight, 1, -1);

use this:
GL11.glOrtho(0, screenWidth, screenHeight, 0, 1, -1);

Upvotes: 3

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