Reputation: 1239
I'm trying to get my canvas to fit the page, when i do:
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
It goes just over horizontally and vertically which is adding scroll bars. the size its going over is about the size of the scroll bars are being accounted for before they're even there (just a guess) is this whats happening, how would I go about getting it to fit the page with no scrollbars.
Upvotes: 11
Views: 13270
Reputation: 1236
The canvas by default is set to display: inline-block
. Change it to display: block
body {
margin: 0;
padding: 0;
}
canvas {
display: block;
}
Upvotes: 2
Reputation: 1429
This worked for me
function resize() {
var canvas = document.getElementById('game');
var canvasRatio = canvas.height / canvas.width;
var windowRatio = window.innerHeight / window.innerWidth;
var width;
var height;
if (windowRatio < canvasRatio) {
height = window.innerHeight;
width = height / canvasRatio;
} else {
width = window.innerWidth;
height = width * canvasRatio;
}
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
};
window.addEventListener('resize', resize, false);
Upvotes: 1
Reputation: 35319
Set the the canvas position to absolute
. Also make sure there is no padding, or margins set in the containing element.
This is what I use on all of my full screen canvas demos.
body, html {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
canvas {
position:absolute;
}
Upvotes: 16