Reputation: 1497
abstract class Animal { }
class Mammal : Animal { }
class Dog : Mammal { }
class Reptile : Animal { }
class AnimalWrapper<T> where T : Animal
{
public ISet<AnimalWrapper<T>> Children { get; set; }
}
class Program
{
public static void Main(string[] args)
{
var foo = new AnimalWrapper<Mammal>();
foo.Children = new HashSet<AnimalWrapper<Mammal>>();
var child = new AnimalWrapper<Dog>();
foo.Children.Add(child);
}
}
This obviously doesn't compile because of foo.Children.Add(child);
I'm not sure if the above code is the most clear way to demonstrate what I want to do, so I will try to explain in plain English:
I want the ability to have a class whose Children objects are in an ISet
of the same generic type. Thus, if I also had var child = new AnimalWrapper<Reptile>();
it would, at compile time, fail to do foo.Children.Add(child);
because Reptile
is not and does not inherit from Mammal
. However, obviously, even if it's derived, as shown above, it doesn't work.
Ultimately, it'd be nice to be able to say ISet<AnimalWrapper<Animal>> baz = new HashSet<AnimalWrapper<Animal>>();
then add a new AnimalWrapper<Mammal>()
to that set, and new AnimalWrapper<Reptile>()
to the same set. And their children would have a property Children
that's an ISet<AnimalWrapper<T>>
where it's of its own type, in a way, as described above.
Is there any way or am I just expecting too much from C#? Heck I'm confusing myself. :)
Edit: Ok, so I almost figured this out, without AnimalWrapper
, but with a base IAnimal
interface, it could almost work:
interface IAnimal { }
abstract class Animal<T> : IAnimal where T : Animal<T>
{
public ISet<T> Children { get; set; }
}
class Mammal : Animal<Mammal> { }
class Dog : Mammal { }
class Reptile : Animal<Reptile> { }
class Frog : Reptile { }
class Program
{
public static void Main(string[] args)
{
var animals = new HashSet<IAnimal>(); // any animal can be in this
var mammal = new Mammal();
animals.Add(mammal);
mammal.Children = new HashSet<Mammal>();
var dog = new Dog();
mammal.Children.Add(dog); // ok! a dog is a mammal
dog.Children = new HashSet<Dog>(); // in theory, OK, but compile time error
// because Dog : Mammal, and Mammal defines Animal<Mammal>, therefore Dog's
// Children is actually ISet<Mammal>, rather than ISet<Dog> (which is what
// I want, recursively apply the T in Animal.
Mammal mammal2 = new Mammal();
dog.Children.Add(mammal2); // should be verboten, but is allowed for the
// same reason above.
}
}
Upvotes: 4
Views: 787
Reputation: 14302
The main problem is, a bit oversimplified, in covariance upcasting (and contravariance with the ISet)
Try it this way...
abstract class Animal { }
class Mammal : Animal { }
class Dog : Mammal { }
class Reptile : Animal { }
interface INode<out T> where T : Animal
{
T MySelf { get; }
IEnumerable<INode<T>> Children { get; }
}
class Node<T> : INode<T>
where T : Animal
{
public Node() { this.Children = new HashSet<INode<T>>(); }
public T MySelf { get; set; }
public ISet<INode<T>> Children { get; set; }
IEnumerable<INode<T>> INode<T>.Children { get { return this.Children; } }
}
class Program
{
static void Main(string[] args)
{
// this is a 'typical' setup - to test compiler 'denial' for the Reptile type...
Node<Mammal> tree = new Node<Mammal>();
tree.MySelf = new Mammal();
var node1 = new Node<Mammal>();
tree.Children.Add(node1);
var node2 = new Node<Dog>();
tree.Children.Add(node2);
var node3 = new Node<Reptile>();
// tree.Children.Add(node3); // this fails to compile
// ...and similar just more 'open' - if you 'collect' animals, all are welcome
Node<Animal> animals = new Node<Animal>();
animals.MySelf = new Mammal();
INode<Mammal> mamals = new Node<Mammal>();
animals.Children.Add(mamals);
var dogs = new Node<Dog>();
animals.Children.Add(dogs);
INode<Animal> reptiles = new Node<Reptile>();
animals.Children.Add(reptiles);
}
}
(look up the comments)
This doesn't mean it'd work in your real-life case - as this requires some 'design refactoring' to keep it working with a more complex structure (if possible).
...just fast, I'll try to explain some more later if needed
Upvotes: 2
Reputation: 2535
This happens because when you instantiate an instance of AnimalWrapper<T>
using the generic type argument Mammal
, the Children
member will be of type ISet<AnimalWrapper<Mammal>>
and not of type ISet<AnimalWrapper<Dog>>
. Hence the reason you can't add an instance of AnimalWrapper<Dog>
to the generic collection.
One possible way I see you could address this might be if you were to implement an interface.
interface IAnimalWrapper { }
class AnimalWrapper<T> : IAnimalWrapper where T : Animal
{
public ISet<IAnimalWrapper> Children { get; set; }
}
Then you will need to change the way you instantiate the Children collection...
foo.Children = new HashSet<IAnimalWrapper>();
Now you can add to the different types of children...
foo.Children.Add(new AnimalWrapper<Mammal>());
foo.Children.Add(new AnimalWrapper<Dog>());
foo.Children.Add(new AnimalWrapper<Reptile>());
So that will get it to compile but I am still curious as to why you really need the generic class (AnimalWrapper<T>
). I imagine there could be reasons for it but maybe just doing away with that type would simplify things (depending on the larger context)...
abstract class AnimalWithChildren
{
public ISet<AnimalWithChildren> Children { get; set; }
}
class Mammal : AnimalWithChildren { }
class Dog : Mammal { }
class Reptile : AnimalWithChildren { }
In other words, just rely ISet<T>
alone to provide the type...
var foo = new Mammal();
foo.Children = new HashSet<AnimalWithChildren>();
foo.Children.Add(new Mammal());
foo.Children.Add(new Dog());
foo.Children.Add(new Reptile());
Upvotes: 1