Reputation: 9
I am relatively new to Unity and I need help on something I am doing for a contract. I have a non-humanoid PC imported with animations as an fbx file so I have to do the animations through legacy scripting as far as I have been able to discover. I have a third person camera attached to the player. I want it to have a lag, as though it were being dragged on a rope by the PC, so when it starts, stops, or accelerates, it will take some time to follow or catch up. I have only been able to accomplish anything close to this behavior through the use of physics, but that breaks the animations. Any tips on how I can go about solving this problem would be greatly appreciated.
Upvotes: 0
Views: 554
Reputation: 13146
I guess the animation sometimes hits the camera.
I need this as well for my current propject and my plan is:
LateUpdate
just by manipulating its transform
and let it follow the current player positionUpvotes: 1