Reputation: 694
I am creating a Car Race Game, Where i need help in Car over some rough surface area by Box2d Javascript.
Question:
So please help me, how to go with that. i found IsSensor, but that is not working. So please let me know, how to go with this.
Upvotes: 3
Views: 1590
Reputation: 694
Aahhhh... Finally Got the solution from stackoverflow itself. here it is.
How to detect collision but do not collide in box2d?
i was using wrong keyword. its is
fixturedef.isSensor = true;
Thats It ;) and to detect the collision we have to write the listener like this
world.SetContactListener(listener);
var listener = new Box2D.Dynamics.b2ContactListener;
listener.BeginContact = function(contact) {
// console.log(contact.GetFixtureA().GetBody().GetUserData());
div = document.getElementById("textUI");
div.innerHTML = "Come "+contact.GetFixtureA().GetBody();
defaultCarSpeed = defaultCarSpeed/2;
}
listener.EndContact = function(contact) {
// console.log(contact.GetFixtureA().GetBody().GetUserData());
div = document.getElementById("textUI");
div.innerHTML = "Go "+contact.GetFixtureA().GetBody();
defaultCarSpeed = defaultCarSpeed*2;
}
Upvotes: 4