Reputation: 576
I am creating a custom control for semiconductor wafermap
Each of those small rectangle need to satisfy following requirements; 1) Tooltip to show the index 2) clickable to include or exclude from the wafermap definition.
no of dies in the wafermap may cross 2 millions in the case of 1400 x 1450 dies.
at certain point i need to show all the dies in a window (most of the clicking will happen in zoomed view).
Currently I am adding each die separately using Rectangle shape and store the coordinate information (index like (10,10)) for the tooltip as an attached property.
I use different style to each die; depending on certain calculation and position of the die.
DieStyle1 = new Style { TargetType = typeof(Rectangle) };
DieStyle1.Setters.Add(new Setter(Shape.FillProperty, Brushes.MediumSlateBlue));
DieStyle1.Setters.Add(new Setter(Shape.StrokeProperty, Brushes.White));
DieStyle1.Setters.Add(new EventSetter(MouseDownEvent, new MouseButtonEventHandler(DieStyle1_MouseDown)));
this approach is slow and use high memory too. so suggest a better way to achieve this in WPF?
Upvotes: 2
Views: 3540
Reputation: 11
In creating a designer for christmas tree lights, I ran into the same problem. Using UIElement or Shapes is way too slow when you get to 100+ items. The best approach to handle a very large number of items entails using double-buffering with your own managed buffer of the image and a structure to handle the clicks. I have posted my project which should give you a good start. It can be obtained at: http://sourceforge.net/projects/xlightsdesigner/
You are interested in the Controls\ChannelitemsCanvas.cs. It can be modified to suit your needs and uses a quad-tree to store the rectangles so that click events can be quickly determined.
Upvotes: 1