Reputation:
as the title suggests I am doing a program for homework that is a slot machine. I have searched around and I am pretty satisfied that the program works correctly enough for me. The problem Im having is on top of generating the random numbers, I am supposed to assign values for the numbers 1-5 (Cherries, Oranges, Plums, Bells, Melons, Bars). Then I am to display the output instead of the number when my program runs. Can anyone get me pointed in the right direction on how to do this please?
import java.util.Random;
import java.util.Scanner;
public class SlotMachineClass {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
int Coins = 1000;
int Wager = 0;
System.out.println("Steve's Slot Machine");
System.out.println("You have " + Coins + " coins.");
System.out.println("Enter your bet and press Enter to play");
while (Coins > 0)
{
int first = new Random().nextInt(5)+1;
int second = new Random().nextInt(5)+1;
int third = new Random().nextInt(5)+1;
Wager = input.nextInt();
if(Wager > Coins)
Wager = Coins;
System.out.println(first + " " + second + " " + third);
if(first == second && second == third)
{ Coins = Coins + (Wager * 3);
System.out.println("You won " + (Wager * 3) + "!!!!" + " You now have " + Coins + " coins.");
System.out.println("Enter another bet or close program to exit");}
else if((first == second && first != third) || (first != second && first == third) || (first != second && second == third))
{ Coins = Coins + (Wager * 2);
System.out.println("You won " + (Wager * 2) + "!!!" + " You now have " + Coins + " coins.");
System.out.println("Enter another bet or close program to exit");}
else {Coins = Coins - Wager;
System.out.println("You Lost!" + "\nPlay Again? if so Enter your bet.");}
}
while (Wager == 0)
{
System.out.println("You ran out of coins. Thanks for playing.");
}
}
}
Upvotes: 3
Views: 5508
Reputation: 2867
The non-array solution most likely to be used a by new programmer in an intro course would be a nested if-else:
String fruitToPrint = "";
if (num == 0)
fruitToPrint = "Cherries";
else if (num == 1)
fruitToPrint = "Oranges";
else if (num == 2)
fruitToPrint = "Plums";
else if (num == 3)
fruitToPrint = "Bells";
else if (num == 4)
fruitToPrint = "Melons";
else if (num == 5)
fruitToPrint = "Bars";
else
System.out.println("Couldn't assign fruit from num=" + num);
System.out.println("The corresponding fruit was " + fruitToPrint);
Upvotes: 0
Reputation: 2867
Here's an alternative solution to the question which I think follows best programming practices. This is probably even less allowed for your assignment than an array, and will be a dead giveaway that you got your answer on StackOverflow, but the problem would lend itself to using an enum
type with an int
->enum
mapping:
enum Fruit {
Cherries(1),
Oranges(2),
Plums(3),
Melons(4),
Bars(5);
private static final Map<Integer, Fruit> lookupMap = new HashMap<Integer, Fruit>();
static {
for (Fruit fruit : Fruit.values()) {
lookupMap.put(fruit.getLookup());
}
}
static Fruit fromLookup(int lookup) {
return lookupMap.get(lookup);
}
private final int lookup;
private Fruit(int lookup) {
this.lookup = lookup;
}
int getLookup() {
return lookup;
}
}
void printEnumExample() {
int fruitToPrint = 4;
System.out.println(Fruit.fromLookup(fruitToPrint)); // <- This will print "Melons"
}
Upvotes: 0
Reputation: 1357
You need a lookup table:
String[] text = new String[] {"Cherry", "Bell", "Lemon", "Bar", "Seven"};
Then you can just do
System.out.println(text[first] + " " + text[second] + " " + text[third]);
without creating more methods.
Upvotes: 2
Reputation: 2540
Create an array:
String[] s = {Cherries, Oranges, Plums, Bells, Melons, Bars};
Then you can print s[num-1]
instead of num
(where num is the random int). E.g. if your random int came out to be 2, print s[2-1] i.e. s[1] which will be Orange.
Upvotes: 0
Reputation: 31700
If you have an int
and want to have some String
associated with that, there are a couple of ways to do that.
The first one is to have an array of Strings and look them up.
public static String[] text = new String[] {"Cherry", "Bell", "Lemon", "Bar", "Seven"};
public String getNameForReel(int reelValue) {
return text[reelValue];
}
// And to call it...
System.out.println(getNameForReel(first)); //etc...
Or, you can do it in a switch statement (I don't prefer this, but you might):
public String getNameForReel(int reelValue) {
switch(reelValue) {
case 0: return "Cherry";
case 1: return "Bell";
case 2: return "Lemon";
case 3: return "Bar";
case 4: return "Seven";
}
}
Upvotes: 4