Reputation: 11045
I have these scenarios and I want to know if I manage my memory correctly. I watch the memory consumption in the Task Manager when I start the executable and see how memory is not popped back to the initial amount, which leads me to suspect that I don't clear memory where is needed. So, in this first case I have a function that adds a new element to a dynamic array:
struct Color {
int R;
int G;
int B;
}
int TotalColors;
Color* Rainbow;
void AddColor(Color NewColor) {
// So, I create a new array of size TotalColors+1
Color* NewRainbow = new Color[TotalColors+1];
// Now I add the existing elements
for (int i=0; i<TotalColors; i++) {
NewRainbow[i] = Rainbow[i];
}
// And lastly, I add the new element
NewRainbow[TotalColors] = NewColor;
// Now, I assign the NewRainbow to Rainbow (I don't know if it's correct)
Rainbow = NewRainbow;
}
So, in this case, do you think I miss something? This is working but I want to make sure the unused stuff is removed from memory. I also have a function to remove an element, which looks like this:
void RemoveColor(Color Removable) {
// Again, I create a new array of size TotalColors-1
Color* NewRainbow = new Color[TotalColors-1];
// I scan the list and add only those elements which are not 'Removable'
for (int i=0; i<TotalColors; i++) {
// Let's suppose that Removable exists in the list
if (Rainbow[i].R != Removable.R && Raibow[i].G != Removable.G && ... {
NewRainbow [i] = Rainbow[i];
}
}
// Again, the same operation as above
NewRainbow[TotalColors] = NewColor;
Rainbow = NewRainbow;
}
In this case, I don't know what happens with Rainbow[Removable], I mean, the element of the array that is removed. And the last case, is this, where I try to send the pointer of an element from the array to a function.
Color* GetColor(int Index) {
Color* FoundColor;
// Scan the array
for (int i=0; i<TotalColors; i++) {
if (i == Index) FoundColor = &Rainbow[i];
}
return FoundColor;
}
// And I use it like this
void ChangeColor(int Index) {
Color* Changeable;
Changeable = GetColor(Index);
SetRGB(Changeable, 100, 100, 100);
}
// And this is what changes the value
void SetRGB(Color* OldRGB, int R, int G, int B) {
(*oldRGB).R = R;
(*oldRGB).G = G;
(*oldRGB).B = B;
}
And this is it. So, this works but I am not sure if with so many pointers I didn't forget to delete something. For example, when I RemoveColor
I don't see the memory changed (maybe some bytes don't make the difference) and I just want some professional eye to tell me if I missed something. Thanks!
Upvotes: 0
Views: 140
Reputation: 8150
In the first function AddColor()
you are not deleting the previously allocated memory.
Rainbow = NewRainbow; // leaking the memory Rainbow was previously pointing to.
Change that last line to:
delete[] Rainbow;
Rainbow = NewRainbow;
Same thing with RemoveColor()
Any time you use the new
operator it needs to have a corresponding delete
. Also, if you are allocating an array with new[]
as in your case, it must have a corresponding delete[]
.
Upvotes: 3
Reputation: 132984
In order not to worry whether you've forgotten to delete a pointer, you shouldn't use plain pointers. Instead, use smart pointers such as
std::shared_ptr
std::unique_ptr
etc.
or, if you don't have C++11 yet, use
boost::shared_ptr
boost::scoped_ptr
More on smart pointers, see Wikipedia and the specific documentation.
Upvotes: 1