Reputation: 122
Been banging my head against the wall on this one.
I've got a canvas
<canvas id="myCanvas" onclick=point_it(event) width=1450 height=1100 style="border:1px solid #000000;">
I've got my points...
points1 = [
{x: 138, y: 34},
{x: 22, y: 119},
{x: 189, y: 144},
{x: 138, y: 34},
];
points2 = [
{x: 98, y: 185},
{x: 39, y: 268},
{x: 183, y: 301},
{x: 98, y: 185},
{x: 150, y: 115},
];
pointsArray = [points1,points2];
I'm trying to draw them using moveTo, close and fill. I need to repeat a variable number of times, but I just can't get this loop working right...
for (var i = 0; i < pointsArray.length; i++) {
for (var p = 0; p+1 <= pointsArray[i].length; p++) {
if (p<1) {
var c2 = myCanvas.getContext('2d');
c2.beginPath();
c2.fillStyle = '#'+Math.floor(Math.random()*16777215).toString(16);
}
if (p<=pointsArray[i].length) {
c2.moveTo(pointsArray[i][p].x, pointsArray[i][p].y);
}
if (p=pointsArray[i].length) {
c2.closePath();
c2.fill();
}
}
}
I'm new at this. Any help would be appreciated. THANKS!
Upvotes: 0
Views: 43
Reputation: 361615
The =
should be ==
here:
if (p==pointsArray[i].length) {
^^
Upvotes: 1