Reputation: 583
Everytime I run my Cocoa App with an OpenGL view I get a white window. What I expect to happen is a black window will show up.
I've verified with a breakpoint that my drawRect method gets called.
Code below.
.h
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#import <GLUT/GLUT.h>
@interface OpenlGLTest : NSOpenGLView
- (void) drawRect:(NSRect)dirtyRect;
@end
.m
#include <OpenGL/gl.h>
#import "OpenlGLTest.h"
@implementation OpenlGLTest
- (void)drawRect:(NSRect)bounds
{
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
[self setNeedsDisplay:YES];
}
@end
My project builds without warnings and errors. I'm at a loss as to why my screen is white and not black.
Upvotes: 0
Views: 217
Reputation: 2399
Try glClearColor(0.0, 0.0, 0.0, 1.0);
. That last 0
in your code is the alpha coefficient, so it's just showing whatever is behind the GLView
.
Upvotes: 3