Reputation: 5480
I am making a game in XNA but wish to port it over to Silverlight XNA. In XNA, there is a graphics
object at class level which is of type GraphicsDeviceManager
. In Silverlight XNA however, there is no such thing. What shall I do in this case? I need it since I am passing over stuff like ViewPort.Width etc etc to some game objects so i know where to place them.
Any help will be highly appreciate.
Upvotes: 0
Views: 152
Reputation: 5480
Ah. I have managed to find out that there is an equivalent in Silverlight XNA. It's called SharedGraphicsDeviceManager
. I'm just passing over SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport to the classes and then applying logic appropriately to the objects position.
Upvotes: 1