Reputation: 25096
I have written a game loop based on deWitter's game loop.
However, I am unsure how to transfer it to a more functional state. I realize that there may need to be some mutable state left within the code but are there any general principles for cleaning up extraneous def
s?
(ns beepboop.core)
(def ticks-per-second 25)
(def skip-ticks (/ 1000 ticks-per-second))
(def max-frameskip 5)
(defn update []
(println "Updating."))
(defn display [delta]
(println "Displaying with delta: " delta))
(defn -main []
(def *next-tick* (System/currentTimeMillis))
(while true
(def *loops* 0)
(while (and
(> (System/currentTimeMillis)
*next-tick*)
(< *loops*
max-frameskip))
(update)
(def *next-tick* (+ *next-tick* skip-ticks))
(def *loops* (+ *loops* 1)))
(display
(/ (+ (System/currentTimeMillis) skip-ticks (* -1 *next-tick*))
skip-ticks))))
Upvotes: 1
Views: 162
Reputation: 223023
You should use loop
and recur
for updating your loop variables:
(defn -main []
(loop [next-tick (System/currentTimeMillis)]
(let [next-next
(loop [next-tick next-tick
loops 0]
(if (and (> (System/currentTimeMillis) next-tick)
(< loops max-frameskip))
(do (update)
(recur (+ next-tick skip-ticks) (+ loops 1)))
next-tick))]
(display (/ (+ (System/currentTimeMillis) skip-ticks (- next-next))
skip-ticks))
(recur next-next))))
Upvotes: 3