Reputation: 999
I have two bitmap images that i would like to merge together. I found that I can do that with writeablebitmap but how do I first convert these images to writeablebitmaps?
UPDATE: I could not find out a way to convert bitmaps to writeable bitmap directly so what I did was to write my bitmap in isolated storage and read it again in a stream object. After which the code given below by Xyroid can be used to merge the images and convert the merged image to bitmap.
Upvotes: 2
Views: 15402
Reputation: 15296
Here I am giving you the code to merge two images. WinRT's WriteableBitmap is different, the constructor of it takes height and width as argument. I have used WriteableBitmapEx for some functions.
XAML
<Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Canvas x:Name="BaseCanvas" Width="683" Height="768">
<Image Source="Assets/img1.png" />
<Image Source="Assets/img2.png" Canvas.Top="308" />
</Canvas>
<Image x:Name="imgTarget" Grid.Column="1" Stretch="None"/>
</Grid>
C#
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
StorageFile destiFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync("Merged.png", CreationCollisionOption.ReplaceExisting);
WriteableBitmap wb;
wb = await Render();
using (IRandomAccessStream stream = await destiFile.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(
BitmapEncoder.PngEncoderId, stream);
Stream pixelStream = wb.PixelBuffer.AsStream();
byte[] pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore,
(uint)wb.PixelWidth, (uint)wb.PixelHeight, 96.0, 96.0, pixels);
await encoder.FlushAsync();
}
var bitmp = new BitmapImage();
using (var strm = await destiFile.OpenReadAsync())
{
bitmp.SetSource(strm);
imgTarget.Source = bitmp;
}
}
private async Task<WriteableBitmap> Render()
{
var Assets = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFolderAsync("Assets");
StorageFile file1 = await Assets.GetFileAsync("img1.png");
StorageFile file2 = await Assets.GetFileAsync("img2.png");
BitmapImage i1 = new BitmapImage();
BitmapImage i2 = new BitmapImage();
using (IRandomAccessStream strm = await file1.OpenReadAsync())
{
i1.SetSource(strm);
}
using (IRandomAccessStream strm = await file2.OpenReadAsync())
{
i2.SetSource(strm);
}
WriteableBitmap img1 = new WriteableBitmap(i1.PixelWidth, i1.PixelHeight);
WriteableBitmap img2 = new WriteableBitmap(i2.PixelWidth, i2.PixelHeight);
using (IRandomAccessStream strm = await file1.OpenReadAsync())
{
img1.SetSource(strm);
}
using (IRandomAccessStream strm = await file2.OpenReadAsync())
{
img2.SetSource(strm);
}
WriteableBitmap destination = new WriteableBitmap((int)(img1.PixelWidth > img2.PixelWidth ? img1.PixelWidth : img2.PixelWidth), (int)(img1.PixelHeight + img1.PixelHeight));
destination.Clear(Colors.White);
destination.Blit(new Rect(0, 0, (int)img1.PixelWidth, (int)img1.PixelHeight),img1,new Rect(0, 0, (int)img1.PixelWidth, (int)img1.PixelHeight));
destination.Blit(new Rect(0, (int)img1.PixelHeight, (int)img2.PixelWidth, (int)img2.PixelHeight), img2, new Rect(0, 0, (int)img2.PixelWidth, (int)img2.PixelHeight));
return destination;
}
Please note you have to add System.Runtime.InteropServices.WindowsRuntime
namespace.
UPDATE 1
Suppose if you have already two BitmapImage
img1
and img2
, then do like this
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
StorageFile destiFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync("Merged.png", CreationCollisionOption.ReplaceExisting);
WriteableBitmap wb;
wb = await Render();
using (IRandomAccessStream stream = await destiFile.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(
BitmapEncoder.PngEncoderId, stream);
Stream pixelStream = wb.PixelBuffer.AsStream();
byte[] pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore,
(uint)wb.PixelWidth, (uint)wb.PixelHeight, 96.0, 96.0, pixels);
await encoder.FlushAsync();
}
var bitmp = new BitmapImage();
using (var strm = await destiFile.OpenReadAsync())
{
bitmp.SetSource(strm);
imgTarget.Source = bitmp;
}
}
private async Task<WriteableBitmap> Render()
{
WriteableBitmap destination = new WriteableBitmap((int)(img1.PixelWidth > img2.PixelWidth ? img1.PixelWidth : img2.PixelWidth), (int)(img1.PixelHeight + img1.PixelHeight));
destination.Clear(Colors.White);
destination.Blit(new Rect(0, 0, (int)img1.PixelWidth, (int)img1.PixelHeight),img1,new Rect(0, 0, (int)img1.PixelWidth, (int)img1.PixelHeight));
destination.Blit(new Rect(0, (int)img1.PixelHeight, (int)img2.PixelWidth, (int)img2.PixelHeight), img2, new Rect(0, 0, (int)img2.PixelWidth, (int)img2.PixelHeight));
return destination;
}
Upvotes: 9
Reputation: 7367
I've done a lot of work with Silverlight, which I believe the store apps are similar to in many ways.
Consider this constructor:
WriteableBitmap(BitmapSource)
- Initializes a new instance of the WriteableBitmap class using the
provided BitmapSource.
The next question is, how to get 'BitmapSource' from an image? You can do it this way:
(BitmapSource)MyImage.Source
Although this assumes that the source (which is of type 'ImageSource') is actually a 'BitmapSource' instance. That said, as of Silverlight 5.0, the only class derived from ImageSource in Silverlight is BitmapSource, so I doubt that would be an issue.
So something like this may work:
WriteableBitmap((BitmapSource)MyImage.Source)
Finally, there's an open source project here which may be of some help: http://writeablebitmapex.codeplex.com/
Upvotes: 0