user2118554
user2118554

Reputation:

Strange Issue on Andengine when using android layout with LayoutBaseGameActivity?

i am using andengine in my application for animation. when i am using a sprite click event then it gives strange issue. i am using this sprite to hide show a view in android native layout.

my logcat output

        04-01 18:21:43.966: E/AndroidRuntime(1875): FATAL EXCEPTION: GLThread 3832
        04-01 18:21:43.966: E/AndroidRuntime(1875): java.lang.IndexOutOfBoundsException: Invalid index 42, size is 42
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:251)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at java.util.ArrayList.get(ArrayList.java:304)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at org.andengine.entity.Entity.onManagedDraw(Entity.java:1382)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at org.andengine.entity.scene.Scene.onManagedDraw(Scene.java:260)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at org.andengine.entity.Entity.onDraw(Entity.java:1160)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at org.andengine.engine.Engine.onDrawScene(Engine.java:627)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at org.andengine.engine.Engine.onDrawFrame(Engine.java:617)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516)
        04-01 18:21:43.966: E/AndroidRuntime(1875):     at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

i dont know why it is causing please help

EDIT:

 04-01 18:53:01.420: D/AndEngine(2899): FirstBaseActivity.onDestroy @(Thread: 'main')
        04-01 18:53:01.420: D/AndEngine(2899): UpdateThread interrupted. Don't worry - this EngineDestroyedException is most likely expected!
        04-01 18:53:01.420: D/AndEngine(2899): org.andengine.engine.Engine$EngineDestroyedException
        04-01 18:53:01.420: D/AndEngine(2899):  at org.andengine.engine.Engine.throwOnDestroyed(Engine.java:574)
        04-01 18:53:01.420: D/AndEngine(2899):  at org.andengine.engine.Engine.onTickUpdate(Engine.java:560)
        04-01 18:53:01.420: D/AndEngine(2899):  at org.andengine.engine.Engine$UpdateThread.run(Engine.java:820)
        04-01 18:53:01.427: D/AndEngine(2899): FirstBaseActivity.onDestroyResources @(Thread: 'main')
        04-01 18:53:01.427: D/AndEngine(2899): FirstBaseActivity.onGameDestroyed @(Thread: 'main')

full logcat

Upvotes: 0

Views: 589

Answers (1)

Nicolas Gramlich
Nicolas Gramlich

Reputation: 2790

The problem is that you are modifying the scene graph from thread different than the UpdateThread. Maybe from some touch/sensor event. If you do so you have to dispatch to the UpdateThread via runOnUpdateThread(Runnable).

Upvotes: 1

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