Reputation: 160
I am probably doing something extremely stupid but I cannot figure out why this does not work.
I am trying to perform a simple UIView block animation but have run into trouble. I have recreated in a test project.
I have a view on a View controller, when I press the button, I create a new view and set its frame to be out of the current view (above it). I want to animate the transition so that the view currently on the screen moves downwards out of the view as the new one above it comes down to take its place.
Here is the code which is hooked up to the button,
the original view is hooked up as self.view1
- (IBAction)buttonPressed:(id)sender {
UIView *view2 = [[UIView alloc] init];
view2.backgroundColor = [UIColor blueColor];
float offScreenY = 0 - self.view1.frame.size.height;
CGRect offScreenRect = CGRectMake(0, offScreenY, self.view1.frame.size.width, self.view1.frame.size.height);
view2.frame = offScreenRect;
[self.view addSubview:view2];
float oldY = self.view1.frame.origin.y + self.view1.frame.size.height;
CGRect oldRect = CGRectMake(0, oldY, self.view1.frame.size.width, self.view1.frame.size.height);
[UIView animateWithDuration:0.5 animations:^{
self.view1.frame = oldRect;
view2.frame = CGRectMake(0, 0, self.view1.frame.size.width, self.view1.frame.size.height);
}];
}
This just animates view2 down and does not animate view 1.
If I do not add view 2 as a subview and only put view1's frame change in the animation block then view1 animates correctly.
BUT they will not work together!
Why is this?
Upvotes: 2
Views: 347
Reputation: 437372
This is a classic symptom of having autolayout turned on. If you animate frame
, it works, but as soon autolayout reapplies the constraints on the view, view1
will return to its original location. By adding view2
, iOS automatically reapplies autolayout constraints immediately and your view1
therefore won't move.
Bottom line, don't use autolayout and try to animate frame
properties directly. Two solutions:
The easy solution is to turn off autolayout. Go to IB, select the "File inspector" and uncheck the "Use Autolayout" button:
If you want to keep autolayout on, you shouldn't be animating by changing the frame
properties directly. You would animate by change the layout constraint constants. This has been answered elsewhere on S.O., but if you need guidance on that approach, let me know.
The basic idea, though, is to create an IBOutlet
for your top constraint for view1
called, say, view1TopConstraint
, and then in your animation block you can say
self.view1TopConstraint.constant += self.view1.frame.size.height;
[self.view layoutIfNeeded];
For this to work, though, you'd have to be careful about your other constraints on view1
(e.g., have a height constraint, have no bottom constraint or if you have one, lower its priority, etc.). This can be a hassle the first time you do it, but you'll quickly get the hang of animating by changing constraints.
But, then again, if you're using constraints, you probably shouldn't be defining view2
by its frame
, but probably defining constraints for that, too.
Upvotes: 1
Reputation: 3535
In this case it is better for you to have a container view.
Add view1 and view2 inside this container accordingly. Container's some part will be in the screen and container's frame size will be double of the size of a view. Animate the container, so the other two views will be animated accordingly..
Upvotes: 0