Reputation: 2730
I'm trying to compile linphone on mountain lion. I have downloaded the sources and followed all the instructions in the README.macos file. The first time, when I got to '$ port install ige-mac-integration' an error occurred. It said gtk2 had to be installed with x11, however, the instructions said to install it with quartz and no_x11. I tried installing gtk2 again, this time with x11, but when I get to the compiling process it tells me quartz is needed. I can't install both, because the gtk2 installation will complain about it, and it seems I need both to complete the entire process of installing and compiling linphone.
I have tried these steps with the downloadable sources, as well as the git sources, both gave me the same problems. Linphone does not have a forum, so I couldn't ask it on their site.
I just need to get the sources and start using them, so any recommendations on how to open the linphone source, edit it, and compile/run it would be very welcome. The ideal situation would be where I can just open an xcode project file.
This is the readme file:
**********************************
* Compiling linphone on macos X *
**********************************
You need:
- Xcode (download from apple or using appstore application)
- Macports: http://www.macports.org/
Download and install macports using its user friendly installer.
- Install build time dependencies
$ port install automake autoconf libtool intltool
- Install some linphone dependencies with macports
$ port install speex
$ port install libosip2 # WARNING: currently outdated in macport
$ port install libeXosip2 #WARNING: currently outdated in macport
$ port install ffmpeg-devel
$ port install libvpx
- Install srtp (optional) for call encryption
$ port install srtp
If that fails, get from source:
$ git clone git://git.linphone.org/srtp.git
$ cd srtp && autoconf && ./configure --prefix=/opt/local && make libsrtp.a
$ sudo make install
- Install zrtpcpp (optional), for unbreakable call encryption
$ port install cmake
$ git clone git://git.linphone.org/zrtpcpp.git
$ cd zrtpcpp && cmake -Denable_ccrtp=false . && make
$ sudo make install
- Install gtk. It is recommended to use the quartz backend for better integration.
$ port install gtk2 +quartz +no_x11
$ port install hicolor-icon-theme
- Compile and install the tunnelsu
If you got the source code from git, run ./autogen.sh first
Then or otherwise, do:
$ ./configure --prefix=/opt/local && make && sudo make install
- Compile linphone
If you got the source code from git, run ./autogen.sh first.
Then or otherwise, do:
$ ./configure --prefix=/opt/local --with-readline=/opt/local --disable-strict --disable-x11 --with-srtp=/opt/local --with-gsm=/opt/local --enable-zrtp && make
Install to /opt/local
$ sudo make install
Done.
If you want to generate a portable bundle, then install gtk-mac-bundler.
Use git:
$ git clone https://github.com/jralls/gtk-mac-bundler.git
$ cd gtk-mac-bundler && make install
$ export PATH=$PATH:~/.local/bin
#make this dummy charset.alias file for the bundler to be happy:
$ sudo touch touch /opt/local/lib/charset.alias
Then run, inside linphone source tree:
1. Run configure as told before but with "--enable-relativeprefix" appended.
$ make
$ make bundle
The resulting bundle is located in linphone build directory, together with a zipped version.
For a better appearance, you can install the gtk-quartz-engine (a gtk theme) that make gtk application more similar to other mac applications (but not perfect).
$ git clone https://github.com/jralls/gtk-quartz-engine.git
$ cd gtk-quartz-engine
$ autoreconf -i
$ ./configure --prefix=/opt/local && make
$ sudo make install
Generate a new bundle to have it included.
Upvotes: 0
Views: 3034
Reputation: 2558
I wrote an answer here. It's a bit long but I sincerely hope it is clear enough and will help you.
It contains the build settings and other libs you need to include.
Cool stuff I didn't need to run the make
:)
Best,
Upvotes: 1
Reputation: 3711
Below is the details to configure the dependencies and build linphone.
==============================================================
Step: 1:- Dependency configuration:
I just followed the instruction which is available in "README.macos" upto sqlite3 configuration. I had some problem with dependancies configuration.
Because of macport version, srtp configuration is failed. So I have downloaded "MacPorts-2.1.3-10.8-MountainLion.pkg" and installed manually.
Because of GTK version, libsoup is failed. So I have downloaded "GTK_2.18.5-X11.pkg" and installed manually.
After the manual installation, I have followed "README.macos" again for reconfiguration.
NOTE: Sometime terminal won't recognize "wget". --> Solution: just execute below command. echo 'alias wget="curl -O"' >> ~/.bash_profile
Step: 2:- Compile and Install:
I got some problem related to intltool
while compiling.
Solution: just I set the path by executing below commands
export PATH=$PATH:/opt/local/bin
export MANPATH=$MANPATH:/opt/local/share/man
export INFOPATH=$INFOPATH:/opt/local/share/info
Now it is successfully compiled and installed.
Step: 3:- Creating bundle to run the app:
Just I followed below commands to make the build.
If you want to generate a portable bundle, then install gtk-mac-bundler.
Use git:
$ git clone https://github.com/jralls/gtk-mac-bundler.git
$ cd gtk-mac-bundler && make install
$ export PATH=$PATH:~/.local/bin
#make this dummy charset.alias file for the bundler to be happy:
$ sudo touch touch /opt/local/lib/charset.alias
Then run, inside linphone source tree:
1. Run configure as told before but with "--enable-relativeprefix" appended.
$ make
$ make bundle
It will create "linphone.app
" file in current linphone directory. It will support only for "Mountain Lion
".
Step: 4:- Support for lower version: (e.g.: Lion, Snow Leopard
...)
We have to configure "libiconv hack
" to supporting for lower version
I think it will help you.
Upvotes: 3