Reputation: 5970
I have this method for shrinking down an image for a website that I'm working on:
static byte[] createSmallerImage(
BlogPhoto blogPhoto,
int newMaxWidth,
int newMaxHeight)
{
Image img;
using (MemoryStream originalImage =
new MemoryStream(blogPhoto.BlogPhotoImage))
{
img = Image.FromStream(originalImage);
}
int newWidth;
int newHeight;
byte[] arr;
if (img.Width > img.Height)
{
if (img.Width <= newMaxWidth)
{
using (MemoryStream thumbStr = new MemoryStream())
{
img.Save(thumbStr, ImageFormat.Jpeg);
img.Dispose();
arr = thumbStr.ToArray();
}
return arr;
}
newWidth = newMaxWidth;
newHeight =
(int)(((float)newWidth / (float)img.Width) * (float)img.Height);
}
else
{
if (img.Height <= newMaxHeight)
{
using (MemoryStream thumbStr = new MemoryStream())
{
img.Save(thumbStr, ImageFormat.Jpeg);
img.Dispose();
arr = thumbStr.ToArray();
}
return arr;
}
newHeight = newMaxHeight;
newWidth =
(int)(((float)newHeight / (float)img.Height) * (float)img.Width);
}
Image thumb = new Bitmap(newWidth, newHeight);
Graphics g = Graphics.FromImage(thumb);
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.DrawImage(img, 0f, 0f, (float)newWidth, (float)newHeight);
using (MemoryStream thumbStr = new MemoryStream())
{
thumb.Save(thumbStr, ImageFormat.Jpeg);
arr = thumbStr.ToArray();
}
g.Dispose();
img.Dispose();
return arr;
}
Most of the time it works great but sometimes it gives me this exception:A generic error occurred in GDI+. Error Code -2147467259. Source: "System.Drawing". This occurs on the Image.Save(... I tried to make this code as defensive as possible but am still not getting whats causing this. If someone knows the answer that'd be great, critiques are welcome too.
Upvotes: 4
Views: 6295
Reputation: 2791
Look at the documentation for Image.FromStream()
http://msdn.microsoft.com/en-us/library/93z9ee4x.aspx
You need to keep the stream open for the lifetime of the Image. Keep the first MemoryStream open longer, and it should work.
Upvotes: 2
Reputation: 4038
I personally use this code, with no streams (I don't care about perfs, though) for resizing a picture:
public Image resizeImage(int newWidth, int newHeight, string stPhotoPath)
{
Image imgPhoto = Image.FromFile(stPhotoPath);
int sourceWidth = imgPhoto.Width;
int sourceHeight = imgPhoto.Height;
//Consider vertical pics
if (sourceWidth < sourceHeight)
{
int buff = newWidth;
newWidth = newHeight;
newHeight = buff;
}
int sourceX = 0, sourceY = 0, destX = 0, destY = 0;
float nPercent = 0, nPercentW = 0, nPercentH = 0;
nPercentW = ((float)newWidth / (float)sourceWidth);
nPercentH = ((float)newHeight / (float)sourceHeight);
if (nPercentH < nPercentW)
{
nPercent = nPercentH;
destX = System.Convert.ToInt16((newWidth -
(sourceWidth * nPercent)) / 2);
}
else
{
nPercent = nPercentW;
destY = System.Convert.ToInt16((newHeight -
(sourceHeight * nPercent)) / 2);
}
int destWidth = (int)(sourceWidth * nPercent);
int destHeight = (int)(sourceHeight * nPercent);
Bitmap bmPhoto = new Bitmap(newWidth, newHeight,
PixelFormat.Format24bppRgb);
bmPhoto.SetResolution(imgPhoto.HorizontalResolution,
imgPhoto.VerticalResolution);
Graphics grPhoto = Graphics.FromImage(bmPhoto);
grPhoto.Clear(Color.Black);
grPhoto.InterpolationMode =
InterpolationMode.HighQualityBicubic;
grPhoto.DrawImage(imgPhoto,
new Rectangle(destX, destY, destWidth, destHeight),
new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight),
GraphicsUnit.Pixel);
grPhoto.Dispose();
return bmPhoto;
}
Hope this helps.
Upvotes: 6
Reputation: 57996
I don't know what can be happening, but maybe with less MemoryStreams
problem go away:
using (Image original = Image.FromStream(new MemoryStream(blogPhoto)))
{
using (MemoryStream thumbData = new MemoryStream())
{
int newWidth;
int newHeight;
if ((original.Width <= newMaxWidth) ||
(original.Height <= newMaxHeight))
{
original.Save(thumbData, ImageFormat.Jpeg);
return thumbData.ToArray();
}
if (original.Width > original.Height)
{
newWidth = newMaxWidth;
newHeight = (int)(((float)newWidth /
(float)original.Width) * (float)original.Height);
}
else
{
newHeight = newMaxHeight;
newWidth = (int)(((float)newHeight /
(float)original.Height) * (float)original.Width);
}
//original.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero)
// .Save(thumbData, ImageFormat.Jpeg);
//return thumbData.ToArray();
using (Image thumb = new Bitmap(newWidth, newHeight))
{
Graphics g = Graphics.FromImage(thumb);
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.DrawImage(original, 0f, 0f, (float)newWidth, (float)newHeight);
thumb.Save(thumbData, ImageFormat.Jpeg);
}
}
}
Upvotes: 0
Reputation: 33854
One thing to look at is blogPhoto and the underlying data going away. Where does it get loaded from? Is it loaded from a stream? Is that stream closed before createSmallerImage? Images loaded from streams where the stream is closed work 95% of the time and only occaisonally throw a generic GDI+ error.
Upvotes: 1