Reputation: 3894
When mouse move over a panel2, I need to draw lines. So far I have done following
public Form1()
{
InitializeComponent();
}
private void panel2_Paint(object sender, PaintEventArgs e)
{
if (isDragging)
{
letsPaint(sender, e);
}
}
private void panel2_MouseMove(object sender, MouseEventArgs e)
{
if (isDragging)
{
mouseMoveX = e.X;
mouseMoveY = e.Y;
this.Paint += new PaintEventHandler(panel2_Paint);
}
}
private void letsPaint(object sender, PaintEventArgs e)
{
Pen blackpen = new Pen(Color.Black, 3);
Graphics g = e.Graphics;
g.DrawLine(blackpen, mouseClickedX, mouseClickedY, mouseMoveX, mouseMoveY);
g.Dispose();
}
But nothing happens when I move mouse. I think I did something wrong PaintEventHandler() here. Please tell me how to do this and also if there is any better way for this.
Also I think my method will drawline on the form but I need to draw line on the panel2. How to do? Thanks in advance.
Upvotes: 4
Views: 6967
Reputation: 81610
You invalidate:
public Form1()
{
InitializeComponent();
panel2.Paint += new letsPaint;
}
private void panel2_MouseMove(object sender, MouseEventArgs e)
{
if (isDragging) {
mouseMoveX = e.X;
mouseMoveY = e.Y;
panel2.Invalidate();
}
}
and you don't dispose the graphic object (you didn't create it), but you do the pen:
private void letsPaint(object sender, PaintEventArgs e) {
using (Pen blackpen = new Pen(Color.Black, 3)) {
e.Graphics.DrawLine(blackpen,
mouseClickedX, mouseClickedY, mouseMoveX, mouseMoveY);
}
}
Here is a quick little method that works with a bitmap:
Bitmap bmp;
Point lastPoint;
public Form1() {
InitializeComponent();
bmp = new Bitmap(panel1.ClientSize.Width, panel1.ClientSize.Height,
System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
panel1.MouseDown += panel1_MouseDown;
panel1.MouseMove += panel1_MouseMove;
panel1.Paint += panel1_Paint;
}
void panel1_Paint(object sender, PaintEventArgs e) {
e.Graphics.DrawImage(bmp, Point.Empty);
}
void panel1_MouseMove(object sender, MouseEventArgs e) {
if (e.Button == MouseButtons.Left) {
using (Graphics g = Graphics.FromImage(bmp)) {
g.DrawLine(Pens.Black, lastPoint, e.Location);
}
lastPoint = e.Location;
panel1.Invalidate();
}
}
void panel1_MouseDown(object sender, MouseEventArgs e) {
lastPoint = e.Location;
}
This will flicker, so you would want to replace your panel with a double-buffered panel. Something like this:
public class PanelEx : Panel {
public PanelEx() {
this.DoubleBuffered = true;
}
}
Upvotes: 4