Reputation: 139
I spent lots of time trying to resolve this issue. So, basically I have an class (addadd) that contain function which can create eventListener and remove eventListener. And I have another two objects (Symbol1, Symbol2) that tell the function what to do - create or remove.
package {
import flash.display.*;
import flash.events.Event;
import fl.motion.MotionEvent;
import flash.events.MouseEvent;
public class addadd
{
var stanishev:stanishev_line = new stanishev_line;
public function addadd()
{
// constructor code
}
public function stanishevF(par1)
{
if (par1 == "create")
{
Main.display.addChild(stanishev);
stanishev.name = "stanishev_child";
stanishev.x = -200;
stanishev.y = 500;
stanishev.gotoAndPlay("start");
stanishev.addEventListener(Event.ENTER_FRAME, frameDOstanishev);
}
else
{
trace ("asasasas");
stanishev.removeEventListener(Event.ENTER_FRAME, frameDOstanishev);
}
}
public function frameDOstanishev(e:Event)
{
trace (stanishev.currentFrame);
}
} }
package {
import flash.display.SimpleButton;
import flash.events.MouseEvent;
public class Symbol1 extends SimpleButton
{
var call_creator:addadd = new addadd;
public function Symbol1()
{
// constructor code
addEventListener(MouseEvent.MOUSE_OVER, eventResponse);
addEventListener(MouseEvent.MOUSE_DOWN, eventResponse2);
}
function eventResponse(e:MouseEvent)
{
call_creator.stanishevF("create");
}
function eventResponse2(e:MouseEvent)
{
call_creator.stanishevF("destroy");
}
} }
package {
import flash.display.SimpleButton;
import flash.events.MouseEvent;
public class Symbol2 extends SimpleButton
{
var call_creator:addadd = new addadd;
public function Symbol2()
{
// constructor code
addEventListener(MouseEvent.MOUSE_DOWN, eventResponse2);
}
function eventResponse2(e:MouseEvent)
{
call_creator.stanishevF("destroy");
}
} }
So I can make addadd class to create and remove this eventListener from Symbol1 but I am not able to make the addadd class to create this eventListener sending "create" parameter from Symbol1 and remove it from Symbol2 by sending "destroy" parameter!!!
How can I create and remove the same eventListener from different objects? I found this approach creating and killing the listeners for more organized but I am not sure if this is the right way. I am having problems with the listeners (error: 1009) when I move between frames in the main timeline, so I want to kill them all before jump to another frame.
Thanks
Upvotes: 2
Views: 479
Reputation: 1193
You can put public function
say, removeListeners()
and addListeners()
in that class and call those function from other class, like so,
class A ()
{
//constructor code
public function removeListeners():void
{
//remove listeners here
}
}
Then call this removeListeners()
public function
from the class(e.g. Main.as
) where you have created instance of this "A" class.
Upvotes: 1