Reputation: 1173
I am having problems with making a RISK-like game in html. The solution I am using right now is to give each country "position: absolute;" and then position it where it belongs, but problem happens when the user wants to mouse-over or click on the desired country. Country is represented as block and has background image with shape of a country so, when you look at it, you don't see it is actually a block.
Can you give me any examples or a good resource website where I can achieve the following:
this is how it current looks like: http://s24.postimg.org/402tvyovp/image.png
this is how I want it to look and act like: http://s24.postimg.org/5cpkuysmt/image.png
So element has shape of a country, not a block, which means when user puts mouse in that shape (not the block that's surrounding it), script would execute some function.
Upvotes: 0
Views: 1533
Reputation: 105015
Here’s how to identify which custom country shape was clicked on your canvas
First, use photoshop to change each country on your map into a different unique color (a color-coded map)
(Don't worry, the user doesn't need to see this color-coded map).
Then when the user clicks on the canvas, get the color at the clickpoint and compare with your country colors like this:
function handleMouseDown(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
var color=getPixelRGB(mouseX,mouseY);
if(isColorMatch(color,255,0,0)){ alert("You clicked on the red country"); }
if(isColorMatch(color,0,255,0)){ alert("You clicked on the green country"); }
if(isColorMatch(color,0,0,255)){ alert("You clicked on the blue country"); }
}
function isColorMatch(color,red,green,blue){
return(color.red==red && color.green==green && color.blue==blue);
}
function getPixelRGB(x, y) {
var pxData = ctx.getImageData(x,y,1,1);
var R = pxData.data[0];
var G = pxData.data[1];
var B = pxData.data[2];
return({red:R, green:G, blue:B});
}
You might not want to display the colored-coded map for your users. If not, you can create your color-codeded map on an off-screen canvas that’s identical to your on-screen canvas—except for the color coding. When the user clicks on your on-screen canvas, you just check that pixel position on your color-coded map. You get on-screen beauty + off-screen functionality.
Here’s code and a Fiddle: http://jsfiddle.net/m1erickson/rmn5D/
Note that this fiddle doesn’t user your exact map because of cross-site browser security warnings—you will want to substitute your own color-coded map.
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var img=new Image();
img.onload=function(){
canvas.width=img.width;
canvas.height=img.height;
ctx.drawImage(img,0,0);
}
img.src="yourColorCodedMap.png";
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
function handleMouseDown(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
var color=getPixelRGB(mouseX,mouseY);
if(isColorMatch(color,255,0,0)){ alert("You clicked on the red country"); }
if(isColorMatch(color,0,255,0)){ alert("You clicked on the green country"); }
if(isColorMatch(color,0,0,255)){ alert("You clicked on the blue country"); }
}
function isColorMatch(color,red,green,blue){
return(color.red==red && color.green==green && color.blue==blue);
}
function getPixelRGB(x, y) {
var pxData = ctx.getImageData(x,y,1,1);
var R = pxData.data[0];
var G = pxData.data[1];
var B = pxData.data[2];
return({red:R, green:G, blue:B});
}
$("#canvas").mousedown(function(e){handleMouseDown(e);});
}); // end $(function(){});
</script>
</head>
<body>
<p>Click on a map location to get country</p>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
Upvotes: 1