Reputation: 864
Actually (using w3.org doc's example http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/#dom-context-2d-ispointinpath) I did figured out how it could be done in raw HTML5Canvas/JavaScript: http://jsfiddle.net/QTu9E/4/
Above I used isPointInPath(x, y)
syntax, but according to mentioned docs there is also isPointInPath(path, x, y[, w ])
in which certain path can be given to check.
This one could be problem solver, but I can't get it work just passing paperjs's Path
object into it!
I'll continue searching for solution, because as anyone else I have my deadlines, but any help would be appreciated!
Upvotes: 2
Views: 9835
Reputation: 3577
Try the onMouseEnter
and onMouseLeave
events and change the css style of the paperjs containers html dom element.
http://paperjs.org/reference/item/#onmouseenter
yourPath.onMouseEnter = function (event) {
paperCanvasContainerDiv.style.cursor = "pointer";
}
yourPath.onMouseLeave = function (event) {
paperCanvasContainerDiv.style.cursor = "default";
}
Upvotes: 6
Reputation: 864
Ok, here is the answer!
<canvas id="myCanvas" width="256" height="128"></canvas>
<div id="xycoordinates"></div>
#myCanvas {
border: 1px solid #c3c3c3;
}
#xycoordinates {
font: 9pt sans-serif;
}
var canvas = document.getElementById("myCanvas"); // Get canvas
// Some initialisation stuff to make things work out of PaperScript context
// Have to have things to be done this way because jsfiddle don't allow to save source with script type="text/paperscript"
paper.install(window);
paper.setup(canvas);
var myPath = new paper.Path.Circle([64, 64], 32); // Red one, with 'pointer' cursor on it
myPath.style = {
fillColor: '#FF0000'
};
var scndPath = new paper.Path.Circle([192, 64], 32); // Green one, without cursor accent
scndPath.style = {
fillColor: '#00FF00'
};
paper.view.draw(); // Have to call manually when working from JavaScript directly
var hitOptions = { // Trigger hit only on 'fill' part of the path with 0 tolerance
segments: false,
stroke: false,
fill: true,
tolerance: 0
};
var tool = new paper.Tool(); // Again manually. Life is much easier with script type="text/paperscript"
tool.onMouseMove = function (event) { // Installig paperjs event
var x = event.point.x;
var y = event.point.y;
document.getElementById("xycoordinates").innerHTML = "Coordinates: (" + x + "," + y + ")";
var hitResult = myPath.hitTest(event.point, hitOptions); // isPointInPath
if (hitResult) {
document.body.style.cursor = "pointer";
} else {
document.body.style.cursor = "default";
}
};
The point is I missed paperjs has its own onMouseMove
and hitTest()
, which is isPointInPath()
wrapper.
Don't know how did it happen, because I'm already using it in project! Perhabs need to have some rest %)
And any way, there are still some problems: it looks like hitTest()
fires up some strange false positives, sontimes it doesn't trigger where it should. Check out point with (46,96) and (77,64) coordinates!
UPD: Just tested the same code in one HTML file localy to get same artifacts: http://pastebin.com/HiYgKnw0
Upvotes: 4