Reputation: 835
We developing an app for iOS with Unity (Basic version).
On iPhone 4 we have low fps.
We want to use non-retina 320*480 screen size on iPhone 4 (and render buffer 320*480).
We think that will increase performance on iPhone 4.
We know how to do this in iOS app through code (as for example shown here openGL ES retina support).
How can we do this through Unity?
Are there any ways?
Upvotes: 2
Views: 1366
Reputation: 1752
Open Unity3d and go to Player Setting of iOS:
Upvotes: 5