Reputation: 145
I am making a small game, inside this game I change levels after a certain amount of time. It is a runner, so I create platform sections every 100px, on each platform is a chance to make a banner, coin, or an obstacle to jump over. These are created in a for loop. My problem is when I switch levels, and if there is an obstacle on the stage I want to remove Child, but since the var only exists in the if statement, I can not run _obstacle.removeCild() simply because it doesnt exists in my change level function. Code Below:
//Go through all the sections and add obstacles or banners or coins based on a chance value. If an obstacle is created in a section, a coin can't be created in the same section
for ( _indexA = 0 ; _indexA < _indexB ; _indexA++ )
{
if ( Math.random() < _bannerChance && _bannerDelay == 0 )
{
//Create banner
var _banner:MC_banner = new MC_banner();
_platformArray[_platformArray.length - 1].addChild(_banner);
_banner.x = _platformArray[_platformArray.length - 1].getChildAt(_indexA).x + _platformArray[_platformArray.length - 1].getChildAt(_indexA).width * 0.5;
_banner.gotoAndStop(Math.ceil(Math.random() * _banner.totalFrames));
_banner.rotation = int( Math.random() * 4 + 0.5) - 2;
_banner.cacheAsBitmap = true;
_bannerDelay = 100;
}
else if ( Math.random() < _obstacleChance )
{
var _obstacle:MC_obstacle = new MC_obstacle();
var _obstacle2:MC_obstacle2 = new MC_obstacle2();
//CUSTOM LEVEL CHANGE
if (_currentLevel == 1){
_platformArray[_platformArray.length - 1].addChild(_obstacle);
_obstacle.x = _platformArray[_platformArray.length - 1].getChildAt(_indexA).x + _platformArray[_platformArray.length - 1].getChildAt(_indexA).width * 0.5;
_obstacle.gotoAndStop(Math.ceil(Math.random() * _obstacle.totalFrames));
_obstacle._state = 0;
}
if (_currentLevel == 2){
_platformArray[_platformArray.length - 1].addChild(_obstacle2);
_obstacle2.x = _platformArray[_platformArray.length - 1].getChildAt(_indexA).x + _platformArray[_platformArray.length - 1].getChildAt(_indexA).width * 0.5;
_obstacle2.gotoAndStop(Math.ceil(Math.random() * _obstacle2.totalFrames));
_obstacle2._state = 0;
}
}
else if ( Math.random() < _coinChance )
{
//Create coin
var _coin:MC_coin = new MC_coin();
_platformArray[_platformArray.length - 1].addChild(_coin);
_coin.x = _platformArray[_platformArray.length - 1].getChildAt(_indexA).x + _platformArray[_platformArray.length - 1].getChildAt(_indexA).width * 0.5;
_coinArray.push(_coin);
}
}
How can I remove these children? var _obstacle:MC_obstacle = new MC_obstacle(); ? Any help would be great!!! Thanks in advance
NOTE: If i take this var _obstacle:MC_obstacle = new MC_obstacle(); outside of the for loop I get obstacle images dissapearing and double stacked obstacles
Upvotes: 0
Views: 92
Reputation: 321
_platformArray[_platformArray.length - 1].removeChildAt(0)
or
for(var a:int = 0;a<_platformArray[_platformArray.length - 1].numChildren;a++){
_platformArray[_platformArray.length - 1].removeChildAt(a)
}
or if u using fp 11+
_platformArray[_platformArray.length - 1].removeChildren()
Upvotes: 1