Reputation: 4264
So, I'm porting an app over to Windows Store. At the start of the app, I have some code, that asks a question. I DO NOT WANT THE REST OF MY CODE TO FIRE UNTIL I GET A RESPONSE.
I have this:
string message = "Yadda Yadda Yadda";
MessageDialog msgBox = new MessageDialog(message, "Debug Trial");
msgBox.Commands.Add(new UICommand("OK",
(command) => { curSettings.IsTrial = true; }));
msgBox.Commands.Add(new UICommand("Cancel",
(command) => { curSettings.IsTrial = false; }));
await msgBox.ShowAsync();
//... more code that needs the IsTrial value set BEFORE it can run...
When I run the app, the code after the msgBox.ShowAsync() runs, without the correct value being set. It's only after the method finishes that the user sees the Dialog box.
I would like this to work more like a prompt, where the program WAITS for the user to click BEFORE continuing the method. How do I do that?
Upvotes: 1
Views: 1530
Reputation: 8095
MessageDialog does not have a non-asynchronous method for "Show." If you want to wait for the response from the dialog before proceeding, you can simply use the await
keyword.
Here also is a quickstart guide for asynchronous programming in Windows Store Apps.
I see that your code sample already uses "await". You must also mark the calling function as "async" in order for it to work properly.
Example:
private async void Button1_Click(object sender, RoutedEventArgs e)
{
MessageDialog md = new MessageDialog("This is a MessageDialog", "Title");
bool? result = null;
md.Commands.Add(
new UICommand("OK", new UICommandInvokedHandler((cmd) => result = true)));
md.Commands.Add(
new UICommand("Cancel", new UICommandInvokedHandler((cmd) => result = false)));
await md.ShowAsync();
if (result == true)
{
// do something
}
}
Upvotes: 2