Reputation: 1001
So we've all heard the don't-use-register
line, the reasoning being that trying to out-optimize a compiler is a fool's errand.
register
, from what I know, doesn't actually state anything about CPU registers, just that a given variable can't be referenced indirectly. I'll hazard a guess that it's often referred to as obsolete because compilers can detect a lack of addressing automatically thus making such optimizations transparent.
But if we're firm on that argument, can't it be levelled at every optimization-driven keyword in C? Why do we use inline
and C99's restrict
for example?
I suppose that some things like aliasing make deducing some optimizations hard or even impossible, so where is the line drawn before we start venturing into Sufficiently Smart Compiler territory?
Where should the line should be drawn in C and C++ between spoon-feeding a compiler optimization information and assuming it knows what it's doing?
EDIT: Jens Gustedt pointed out that my conflating of C and C++ isn't right since two of the keywords have semantic differences and one doesn't exist in standard C++. I had a good link about register
in C++ which I'll add if I find it...
Upvotes: 23
Views: 2291
Reputation: 3639
From what I have seen back in the days I was more involved with C/C++, these are merely orders directly given to the compiler. Compiler may try to inline a function even if it is not given the direct order to do so. That really depends on the compiler and may even raise some cross-compiler issues. As an example, visual studio provides different levels of optimization which correspond to the different intelligence levels of the compiler. I have read that all class functions are implicitly inline to give compiler a hint to minimize function call overhead. In any case, these directives are extremely helpful when you are using a less intelligent compiler while in intelligent cases, they may be very obvious for the compiler to do some optimization.
Also, be sure that these keywords are guaranteed to be safe. Some compiler optimizations may not work with some libraries such as OpenGL (as I have seen it myself). So in cases where you feel that compiler optimization may be harmful, you can use these keywords to make sure it is done the way you want it to.
The compilers such as g++ these days optimize the code very well. You might as well search for optimization elsewhere, maybe in the methods and algorithm you use or by using TBB or CUDA to make your code parallel.
Upvotes: 0
Reputation: 86146
One thing that hasn't been mentioned is that many non-x86 compilers aren't nearly as good at optimizing as gcc
and other "modern" C-compilers are.
For instance, the compilers for PIC are absolutely terrible at optimizing. Also, the optimizer for cicc
(the CUDA compiler), though much better, still seems to miss a lot of fairly simple optimizations.
For these cases, I've found optimization hints like register
, inline
, and #pragma unroll
to be extremely useful.
Upvotes: 2
Reputation: 7216
The difference is as follows:
register
is very local optimization (i.e. inside one function). The register allocation is a relatively solved problem both by smarter compilers and by larger number of register (mostly the former but say x86-64 have more registers then x86 and both have larger number then say 8-bit processor)inline
is harder as it is inter-procedure optimization. However as it involves relatively small depth of recursion and small number of procedures (if inlined procedure is too big there is no sense of inlining it) it may be safely left to the compiler.restrict
is much harder. To fully know the that two pointers don't alias you would need to analyse whole program (including libraries, system, plug-ins etc.) - and even then run into problems. However the information is clearer for programmer AND it is part of specification.Consider very simple code:
void my_memcpy(void *dst, const void *src, size_t size) {
for (size_t i = 0; i < size; i++) {
((char *)dst)[i] = ((const char *)str)[i];
}
}
Is there a benefit to making this code efficient? Yes - memcpy
tend to be very useful (say for copying GC). Can this code be vectorized (here - moved by words - say 128b instead of 8b)? Compiler would have to deduce that dst
and src
does not alias in any way and regions pointed by them are independent. size
may depend on user input or runtime behaviour or other elements which makes the analysis practically impossible - similar problems to Halting Problem - in general we cannot analyse everything without running it. Or it might be part of C library (I assume shared libraries) and is called by program hence all call sites are not even known at compile time. Without such analysis the program would exhibit different behaviour with optimization on. On the other hand programmer might ensure that they are different objects simply by knowing the (even higher-level) design instead of need for bottom-up analysis.
restrict
can also be part of documentation as it might be programmer who wrote the procedure in a way that it cannot handle 2 aliasing pointers. For example if we want to copy memory from aliasing locations the above code is incorrect.
So to sum up - Sufficiently Smart Compiler would not be able to deduce the restrict
(unless we move to compilers understending the meaning of code) without knowing the whole program. Even then the it would be close to undecidability. However for local optimization the compilers are already sufficiently smart. My guess it that Sufficiently Smart Compiler with whole program analysis would be able to deduce in many interesting cases however.
PS. By local I mean single function. So local optimization cannot assume anything about arguments, global variables etc.
Upvotes: 2
Reputation: 224546
It is a moving target, because compiler technology is improving. (Well, sometimes it is more changing than improving, but that has some of the same effect of rendering your optimization attempts moot, or worse.)
Generally, you should not guess at whether an optimization keyword or other optimization technique is good or not. One has to learn quite a bit about how computers work, including the particular platform you are targeting, and how compilers work.
So a rule about using various optimization techniques is to ask do I know the compiler will not do the best job here? Am I willing to commit to that for a while—will the compiler remain stable while this code is in use, am I willing to rewrite the code when the compiler changes this situation? Typically, you have to be an experienced and knowledgeable software engineer to know when you can do better than the compiler. It also helps if you can talk to the compiler developers.
This means people cannot give you an answer here that has a definite guideline. It depends on what compiler you are using, what your project is, what your resources are, and what your goals are, and so on.
Although some people say not to try to out-optimize the compiler, there are various areas of software engineering where people do better than a compiler and in which it is worth the expense of paying people for this.
Upvotes: 2
Reputation: 51
This is a flame-bait question but I will dive in anyway.
Compilers are a lot better at optimising that your average programmer. There was a time I programmed on a 25MHz 68030 and I got some advantage from the use of register
because the compiler's optimizer was so poor. But that was back in 1990.
I see inline
as just as bad as register
.
In general, measure first before you modify. If you find that you code performs so poorly you want to use register
or inline
, take a deep breath, stand back and look for a better algorithm first.
In recent times (i.e. the last 5 years) I have gone through code bases and removed inline
functions galore with no perceptible change in performance being visible. Code size, however, always benefits from the removal of inline
methods. That isn't a big issue for your standard x86-style monster multicore marvel of the modern age but it does matter if you work in the embedded space.
Upvotes: 5
Reputation: 154047
register
doesn't even say that you can't reference the
variable indirectly (at least in C++). It said that in the
original C, but that has been dropped.
Whether trying to out-optimize the compiler is a fool's errand
depends on the optimization. Not many compilers, for example,
will convert sin(x) * sin(x) + cos(x) * cos(x)
into 1
.
Today, most compilers ignore register
, and no one uses it,
because compilers have become good enough at register allocation
to do a better job than you can with register
. In fact,
respecting register
would typically make the generated code
slower. This is not the case for inline
or restrict
: in
both cases, there exist techniques, at least theoretically,
which could result in the compiler doing a better job than you
can. Such techniques are not widespread, however, and (as far
as I know, at least), have a very high compile time overhead,
with in some cases compile times which grow exponentially with
the size of the program (which makes them more or less unusable
on most real programs—compile times which are measured in
years really aren't acceptable).
As to where to draw the line... it changes in time. When
I first started programming in C, register
made a significant
difference, and was widely used. Today, no. I imagine that in
time, the same may happen with inline
or restrict
—some
experimental compilers are very close with inline
already.
Upvotes: 5
Reputation: 500923
I would agree that register
and inline
are somewhat similar in this respect. If the compiler can see the body of the callee while compiling a call site, it should be able to make a good decision on inlining. The use of the inline
keyword in both C and C++ has more to do with the mechanics of making the body of the function visible than with anything else.
restrict
, however, is different. When compiling a function, the compiler has no idea of what the call sites are going to be. Being able to assume no aliasing can enable optimizations that would otherwise be impossible.
Upvotes: 9
Reputation: 31455
inline
is used in the scenario where you implement a non-templated function within the header then include it from multiple compilation units.
This ensures that the compiler should create just one instance of the function as though it were inlined, so you do not get a link error for multiply defined symbol. It does not however require the compiler to actually inline it.
There are GNU flags I think force-inline or similar but that is a language extension.
Upvotes: 5