Reputation: 1
I created a C# project using speech recognition where I have a form that has a next and last button What I am trying to do is when I say next the button will take me to the next file or if I say back it will go to the previous file. But When debug the project it only shows me what I say instead of doing it. Does anyone know how can I Fix it?
This is the code I made:
private void Form1_Load(object sender, EventArgs e)
{
SpeechRecognizer recognizer = new SpeechRecognizer();
Choices command = new Choices();
command.Add(new string[] { "next", "last", "first" });
GrammarBuilder gb = new GrammarBuilder();
gb.Append(command);
Grammar g = new Grammar(gb);
recognizer.LoadGrammar(g);
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(sre_SpeechRecognized);
}
void sre_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
MessageBox.Show("Speech recognized: " + e.Result.Text);
}
}
Upvotes: 0
Views: 3181
Reputation: 9918
A couple of years ago I had a case study for this subject. If you compare my codes with yours you can find out something. The code below changes a light bulb's status.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Speech.Recognition;
using System.Threading;
namespace SesTanima
{
public partial class Form1 : Form
{
private SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
LoadGrammars();
StartRecognition();
}
private void LoadGrammars()
{
Choices choices = new Choices( new string[] {"Lights on", "Exit", "Zoom out", "Zoom in", "Reset", "Lights off" } );
GrammarBuilder grammarBuilder = new GrammarBuilder(choices);
Grammar grammar = new Grammar(grammarBuilder);
recognizer.LoadGrammar(grammar);
}
private void StartRecognition()
{
recognizer.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(recognizer_SpeechDetected);
recognizer.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(recognizer_SpeechRecognitionRejected);
recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
recognizer.RecognizeCompleted += new EventHandler<RecognizeCompletedEventArgs>(recognizer_RecognizeCompleted);
Thread t1 = new Thread(delegate()
{
recognizer.SetInputToDefaultAudioDevice();
recognizer.RecognizeAsync(RecognizeMode.Single);
});
t1.Start();
}
private void recognizer_SpeechDetected(object sender, SpeechDetectedEventArgs e)
{
textBox1.Text = "Recognizing voice command...";
}
private void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
if (e.Result.Text == "Lights on")
{
pictureBox1.Image = Properties.Resources.lightsOn;
}
else if (e.Result.Text == "Lights off")
{
pictureBox1.Image = Properties.Resources.lightsOff;
}
else if ( e.Result.Text == "Exit" )
{
recognizer.Dispose();
Application.Exit();
}
else if ( e.Result.Text == "Zoom out" )
{
pictureBox1.Size = new System.Drawing.Size( 135, 107 );
}
else if ( e.Result.Text == "Zoom in" )
{
pictureBox1.Size = new System.Drawing.Size( 538, 426 );
}
else if ( e.Result.Text == "Reset" )
{
pictureBox1.Size = new System.Drawing.Size( 269, 213 );
}
textBox1.Text = e.Result.Text;
}
private void recognizer_SpeechRecognitionRejected(object sender, SpeechRecognitionRejectedEventArgs e)
{
textBox1.Text = "Failure.";
}
private void recognizer_RecognizeCompleted(object sender, RecognizeCompletedEventArgs e)
{
recognizer.RecognizeAsync();
}
}
}
Upvotes: 2