Reputation: 2595
I think this may be a simple solution I'm just over thinking. I'm writing an extremely basic chat program where the client and server takes turns sending a message. Right now I have it where it sends a message back and forth only once and the client closes the socket. The program doesn't have to have sockets open simultaneously, just as long as it can switch back and forth like a swing, rather than a real chat program where the it can take multiple inputs from both sides all at once.
Will a while loop in the client keep it open and what are the conditions of the while loop?
I've tried several different conditions and none of them worked... it just makes it hang. I've also tried commenting out some of the close()
functions in the server code, but that didn't work either.
I also have a small issue of the received input printing gibberish, but I think it's because it's printing the memory addresses of the string array when there's nothing in it... I just can't remember how to shorten it. Lol.
Server.c:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <signal.h>
#define PORT "3490" // The port users will be connecting to
#define BACKLOG 10 // How many pending connections queue will hold
char input[20];
char *pointer;
void sigchld_handler(int s)
{
while(waitpid(-1, NULL, WNOHANG) > 0);
}
// Get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(void)
{
int sockfd, new_fd; // Listen on sock_fd, new connection on new_fd
struct addrinfo hints, *servinfo, *p;
struct sockaddr_storage their_addr; // Connector's address information
socklen_t sin_size;
struct sigaction sa;
int yes = 1;
char s[INET6_ADDRSTRLEN];
int rv;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE; // use my IP
if ((rv = getaddrinfo(NULL, PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("server: socket");
continue;
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes,
sizeof(int)) == -1) {
perror("setsockopt");
exit(1);
}
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("server: bind");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "server: failed to bind\n");
return 2;
}
freeaddrinfo(servinfo); // All done with this structure
if (listen(sockfd, BACKLOG) == -1) {
perror("listen");
exit(1);
}
sa.sa_handler = sigchld_handler; // Reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1) {
perror("sigaction");
exit(1);
}
printf("server: waiting for connections...\n");
sin_size = sizeof their_addr;
while((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size)) > 0) { // Main accept() loop
if (new_fd == -1) {
perror("accept");
continue;
}
inet_ntop(their_addr.ss_family,
get_in_addr((struct sockaddr *)&their_addr),
s, sizeof s);
printf("server: got connection from %s\n", s);
if (!fork()) { // this is the child process
close(sockfd); // child doesn't need the listener
char input[20];
char *pointer;
printf("Type in an server's input: ");
scanf("%s", input);
pointer = input; //Will need to clean this up to be more effcient... later
if (send(new_fd, pointer, strlen(input), 0) == -1) //Need to change the length to
//the actual length of the
//input... later.
perror("send");
close(new_fd);
exit(0);
}
char Cinput[20];
if ((recv(new_fd, Cinput, strlen(Cinput), 0)) == 0) { //NEW LINE ADDED HERE
printf("No more messages");
}
if ((recv(new_fd, Cinput, strlen(Cinput), 0)) == -1) {
perror("recv");
exit(1);
}
printf("Server: received '%s'\n",Cinput);
close(new_fd); // Parent doesn't need this
}
return 0;
}
Client.c
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#define PORT "3490" // The port client will be connecting to
#define MAXDATASIZE 100 // Max number of bytes we can get at once
// Get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int argc, char *argv[])
{
int sockfd, numbytes;
char buf[MAXDATASIZE];
struct addrinfo hints, *servinfo, *p;
/*
This is what is in the struct
struct addrinfo {
int ai_flags; // AI_PASSIVE, AI_CANONNAME, etc.
int ai_family; // AF_INET, AF_INET6, AF_UNSPEC
int ai_socktype; // SOCK_STREAM, SOCK_DGRAM
int ai_protocol; // Use 0 for "any"
size_t ai_addrlen; // Size of ai_addr in bytes
struct sockaddr *ai_addr; // struct sockaddr_in or _in6
char *ai_canonname; // Full canonical hostname
struct addrinfo *ai_next; // Linked list, next node
};
getaddrinfo() will return a pointer to this
*/
int rv;
char s[INET6_ADDRSTRLEN];
if (argc != 2) {
fprintf(stderr,"usage: client hostname\n");
exit(1);
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((rv = getaddrinfo(argv[1], PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// Loop through all the results and connect to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("client: socket");
continue;
}
if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("client: connect");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "client: failed to connect\n");
return 2;
}
inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr),
s, sizeof s);
printf("client: connecting to %s\n", s);
freeaddrinfo(servinfo); // All done with this structure
while(1)//NEW LINE ADDEDthis is getting the client to repeat asking for the input, but doesn't send it.
{
if ((numbytes = recv(sockfd, buf, MAXDATASIZE-1, 0)) == 0) { //NEW LINE ADDED
printf("Shutdown");
}
if ((numbytes = recv(sockfd, buf, MAXDATASIZE-1, 0)) == -1) {
perror("recv");
exit(1);
}
buf[numbytes] = '\0';
printf("client: received '%s'\n",buf);
char Cinput[20];
char *pointer;
printf("Type in an client's input: ");
scanf("%s", Cinput);
pointer = Cinput;
if (send(sockfd, pointer, strlen(Cinput), 0) == -1)
{
perror("send");
close(sockfd);
exit(0);
}
}
close(sockfd); //As soon as the client receives a message, it closes the socket.
//We probably need a while loop in here in order to keep the socket open,
//but what are the parameters for the while loop?
return 0;
}
Upvotes: 4
Views: 12946
Reputation: 2351
The following pseudocode will ensure that the same client and server can infinitely send messages to each other until one of them hangs up:
socket
.connect
to it.recv
data.recv
returns 0, it means the other end has performed an orderly shutdown. Go to step 7.send
response.socket
.bind
the socket to an address.listen
ing.accept
a connection.send
data.recv
response.recv
returns 0, it means the other end has performed an orderly shutdown. Go to step 4 to accept a new connection.Upvotes: 5