Reputation: 13
After checking for whether the node is null in bst, I get a segmentation fault when I try to assign values to members of bst
#include <stdio.h>
#include <stdlib.h>
typedef int Data_Item;
struct Bst2_Node
{
int key;
Data_Item data;
struct Bst2_Node *left, *right;
};
typedef struct Bst2_Node BStree2_node;
typedef BStree2_node** BStree2;
BStree2 bs_tree2_ini(void)
{
BStree2 bst;
bst =(BStree2)malloc(sizeof(BStree2_node *));
*bst=NULL;
return bst;
}
void bs_tree2_insert(BStree2 bst, int key, Data_Item data)
{
if(*bst==NULL)
{
(*bst)->key = key;
(*bst)->data = data;
}
else if(key < (*bst)->key)
{
bs_tree2_insert(&(*bst)->left, key, data);
}
else if(key > (*bst)->key)
{
bs_tree2_insert(&(*bst)->right, key, data);
}
else return;
}
Data_Item *bs_tree2_search(BStree2 bst, int key)
{
if(key==(*bst)->key)
{
return &(*bst)->data;
}
else return NULL;
}
void bs_tree2_traversal(BStree2 bst)
{
if(!*bst) return;
bs_tree2_traversal(&(*bst)->left);
printf("%d\n", (*bst)->data);
bs_tree2_traversal(&(*bst)->right);
}
static void btree_free(BStree2_node *bt)
{
if(bt == NULL) return;
btree_free(bt->left);
btree_free(bt->right);
free(bt);
}
void bs_tree2_free(BStree2 bst)
{
btree_free(*bst);
free(bst);
}
int main(int argc, char** argv)
{
int a;
int b;
a = 1;
b = 2;
BStree2 bst = bs_tree2_ini();
printf(".");
bs_tree2_insert(bst, a, b);
//bs_tree2_traversal(bst);
bs_tree2_free(bst);
return (0);
}
Also when I initialize the a pointer to null, does that mean the contents are null as well? Sorry about the formatting
Upvotes: 1
Views: 96
Reputation: 66254
I'm not sure why instructors are sentinal-node-happy these days, but they are not necessary. The value NULL
is just as good a test value as anything else. Consider an implementation like this, which I strongly advise you spend a good deal of time staring at, studying, and if at all possible, single stepping with a debugger:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
typedef int Data_Item;
typedef struct BST_Node
{
int key;
Data_Item data;
struct BST_Node *left, *right;
} BST_Node;
typedef enum
{
BST_TRAVERSE_PREORDER,
BST_TRAVERSE_INORDER,
BST_TRAVERSE_POSTORDER
} BST_TRAVERSE_TYPE;
// allocate a new BST node and copy in the passed data
BST_Node *BST_newnode(int key, Data_Item data)
{
BST_Node *p = malloc(sizeof(*p));
p->left = p->right = NULL;
p->key = key;
p->data = data;
return p;
}
// insert. recurses until we reach a null node, then performs
// the insertion at that node pointer. initial invoke is done
// using the address of the root of our tree.
//
// note: this implementation does NOT allow duplicates
void BST_insert(struct BST_Node** p, int key, Data_Item data)
{
if (*p == NULL)
{
*p = BST_newnode(key, data);
}
else if (key < (*p)->key)
{
BST_insert(&(*p)->left, key, data);
}
else if ((*p)->key < key)
{
BST_insert(&(*p)->right, key, data);
}
}
// traverses based on traversal selection type
void BST_traverse(BST_Node* p, BST_TRAVERSE_TYPE tt,
void (*pfn)(int, Data_Item* data))
{
if (!p)
return;
switch (tt)
{
case BST_TRAVERSE_PREORDER:
pfn(p->key, &p->data);
BST_traverse(p->left, tt, pfn);
BST_traverse(p->right,tt, pfn);
break;
case BST_TRAVERSE_INORDER:
BST_traverse(p->left, tt, pfn);
pfn(p->key, &p->data);
BST_traverse(p->right,tt, pfn);
break;
case BST_TRAVERSE_POSTORDER:
BST_traverse(p->left, tt, pfn);
BST_traverse(p->right,tt, pfn);
pfn(p->key, &p->data);
break;
}
}
// deletes a node AND all its children
void BST_delete_all(BST_Node** p)
{
// do nothing on a null pointer
if (!*p)
return;
BST_delete_all(&(*p)->left);
BST_delete_all(&(*p)->right);
free(*p);
*p = NULL;
}
// my print function
void print_data(int key, Data_Item* pData)
{
printf("Key %.2d ==> %d\n", key, *pData);
}
int main(int argc, char *argv[])
{
srand((unsigned)time(0));
BST_Node* root = NULL;
for (int i=0;i<16;++i)
BST_insert(&root, rand()%50, i);
printf("Preorder Traversal\n");
printf("=================\n");
BST_traverse(root, BST_TRAVERSE_PREORDER, &print_data);
printf("\nInorder Traversal\n");
printf("=================\n");
BST_traverse(root, BST_TRAVERSE_INORDER, &print_data);
printf("\nPostorder Traversal\n");
printf("=================\n");
BST_traverse(root, BST_TRAVERSE_POSTORDER, &print_data);
// delete the tree
BST_delete_all(&root);
return EXIT_SUCCESS;
};
Sample Output
Preorder Traversal
=================
Key 30 ==> 0
Key 07 ==> 2
Key 05 ==> 4
Key 04 ==> 5
Key 03 ==> 8
Key 24 ==> 3
Key 17 ==> 7
Key 10 ==> 14
Key 16 ==> 15
Key 19 ==> 9
Key 29 ==> 12
Key 43 ==> 1
Key 40 ==> 10
Key 39 ==> 11
Inorder Traversal
=================
Key 03 ==> 8
Key 04 ==> 5
Key 05 ==> 4
Key 07 ==> 2
Key 10 ==> 14
Key 16 ==> 15
Key 17 ==> 7
Key 19 ==> 9
Key 24 ==> 3
Key 29 ==> 12
Key 30 ==> 0
Key 39 ==> 11
Key 40 ==> 10
Key 43 ==> 1
Postorder Traversal
=================
Key 03 ==> 8
Key 04 ==> 5
Key 05 ==> 4
Key 16 ==> 15
Key 10 ==> 14
Key 19 ==> 9
Key 17 ==> 7
Key 29 ==> 12
Key 24 ==> 3
Key 07 ==> 2
Key 39 ==> 11
Key 40 ==> 10
Key 43 ==> 1
Key 30 ==> 0
Upvotes: 1
Reputation: 4439
when I initialize the a pointer to null, does that mean the contents are null as well?
No. When you initialize the a pointer to null, it sets it to point to zero. You can still access a null pointer and retrieve members from it but on most operating systems, this will cause a crash such as a segmentation fault.
Your crash is because you allocate a pointer to a pointer, see typedef BStree2_node** BStree2
; the double asterisk indicates it's a double pointer type (pointer to a pointer).
Then you initialize the contents to NULL (so, you have a valid pointer to NULL) in bs_tree2_ini()
. Then you dereference the second pointer in bs2_tree2_insert()
.
If (*bst) is NULL, you should not set any of its members. It is not a valid pointer. You need to allocate a structure first. For example,
if ((*bst)==NULL)
{
(*bst) = (BStree2_node*)malloc(sizeof(BStree2_node));
if ((*bst) == NULL)
{
// allocation failed.
}
else
{
// allocation success. set data members here.
}
}
Upvotes: 1