Reputation: 29
I'm trying to find out if I can use System.Speech.SpeechRecognitionEngine
to count syllables or words during a 5 sec time lapse.
I have been doing some tests with the SpeechRecognitionEngine
, using
the DictationGrammar
and the SpeechRecognized
event.
I need to create an App that let you know if you're speaking too slow, that's why I want to count how many words are being said every 5 seconds.
Any helps would be apreciated
Thanks
Upvotes: 2
Views: 996
Reputation: 1931
I am not 100% sure what platform you are trying to use, but this appears to be windows.
So the code sample on MSDN would be a good place to start to get recognition event information and to get audio information.
http://msdn.microsoft.com/en-us/library/system.speech.recognition.recognitionresult.aspx
// Display information about the words in the recognition result.
foreach (RecognizedWordUnit word in e.Result.Words)
{
RecognizedAudio audio = e.Result.GetAudioForWordRange(word, word);
Console.WriteLine(" {0,-10} {1,-10} {2,-10} {3} ({4})",
word.Text, word.LexicalForm, word.Pronunciation,
audio.Duration, word.DisplayAttributes);
}
However detecting if a person is speaking too slow can also be done with the AudioSignalProblem enumeration. The only drawback to this is that it is not configurable. Code from this link: http://msdn.microsoft.com/en-us/library/system.speech.recognition.audiosignalproblem.aspx
// Initialize the speech recognition engine.
private void Initialize()
{
sre = new SpeechRecognitionEngine();
// Add a handler for the AudioSignalProblemOccurred event.
sre.AudioSignalProblemOccurred += new EventHandler<AudioSignalProblemOccurredEventArgs>(sre_AudioSignalProblemOccurred);
}
// Gather information when the AudioSignalProblemOccurred event is raised.
void sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
{
StringBuilder details = new StringBuilder();
details.AppendLine("Audio signal problem information:");
details.AppendFormat(
" Audio level: {0}" + Environment.NewLine +
" Audio position: {1}" + Environment.NewLine +
" Audio signal problem: {2}" + Environment.NewLine +
" Recognition engine audio position: {3}" + Environment.NewLine,
e.AudioLevel, e.AudioPosition, e.AudioSignalProblem,
e.recoEngineAudioPosition);
// Insert additional event handler code here.
}
Upvotes: 1