Reputation: 26324
I'm using Console.WriteLine()
from a very simple WPF test application, but when I execute the application from the command line, I'm seeing nothing being written to the console. Does anyone know what might be going on here?
I can reproduce it by creating a WPF application in VS 2008, and simply adding Console.WriteLine("text")
anywhere where it gets executed. Any ideas?
All I need for right now is something as simple as Console.WriteLine()
. I realize I could use log4net or somet other logging solution, but I really don't need that much functionality for this application.
Edit: I should have remembered that Console.WriteLine()
is for console applications. Oh well, no stupid questions, right? :-)
I'll just use System.Diagnostics.Trace.WriteLine()
and DebugView for now.
Upvotes: 176
Views: 194278
Reputation: 3150
Old problem, got stuck with @Bip901 solution that sometimes worked but sometimes not, at last came to this code that works in all cases:
// writing to parent console https://stackoverflow.com/a/73971822
public class WriteToConsoleHelper
{
const uint parentProcessId = 0x0ffffffff;
[DllImport("kernel32.dll")]
static extern bool AttachConsole(uint dwProcessId);
public static void WriteLineToConsole(string message)
{
var currentProcessId = (uint)Environment.ProcessId;
AttachConsole(parentProcessId);
var originalConsoleOut = Console.Out;
var writer = new StreamWriter(Console.OpenStandardOutput())
{
AutoFlush = true
};
Console.SetOut(writer);
Console.WriteLine(message);
Console.SetOut(originalConsoleOut);
writer.Dispose();
AttachConsole(currentProcessId);
}
}
Upvotes: 1
Reputation: 118865
Right click on the project, "Properties", "Application" tab, change "Output Type" to "Console Application", and then it will also have a console, the WPF Applications still runs as expected (even if the Application output type is switched to "Console Application").
Upvotes: 161
Reputation: 808
Brian's solution is to always open a console when your WPF application starts. If you want to dynamically enable console output (for example, only when launched with certain commandline arguments) call AttachConsole
:
[DllImport("kernel32.dll")]
static extern bool AttachConsole(uint dwProcessId);
const uint ATTACH_PARENT_PROCESS = 0x0ffffffff;
Then, when you want to start writing to the console:
AttachConsole(ATTACH_PARENT_PROCESS);
Console.WriteLine("Hello world!");
Console.WriteLine("Writing to the hosting console!");
Upvotes: 5
Reputation: 41
I've create a solution, mixed the information of varius post.
Its a form, that contains a label and one textbox. The console output is redirected to the textbox.
There are too a class called ConsoleView that implements three publics methods: Show(), Close(), and Release(). The last one is for leave open the console and activate the Close button for view results.
The forms is called FrmConsole. Here are the XAML and the c# code.
The use is very simple:
ConsoleView.Show("Title of the Console");
For open the console. Use:
System.Console.WriteLine("The debug message");
For output text to the console.
Use:
ConsoleView.Close();
For Close the console.
ConsoleView.Release();
Leaves open the console and enables the Close button
XAML
<Window x:Class="CustomControls.FrmConsole"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:CustomControls"
mc:Ignorable="d"
Height="500" Width="600" WindowStyle="None" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" Topmost="True" Icon="Images/icoConsole.png">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="40"/>
<RowDefinition Height="*"/>
<RowDefinition Height="40"/>
</Grid.RowDefinitions>
<Label Grid.Row="0" Name="lblTitulo" HorizontalAlignment="Center" HorizontalContentAlignment="Center" VerticalAlignment="Center" VerticalContentAlignment="Center" FontFamily="Arial" FontSize="14" FontWeight="Bold" Content="Titulo"/>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="10"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="10"/>
</Grid.ColumnDefinitions>
<TextBox Grid.Column="1" Name="txtInner" FontFamily="Arial" FontSize="10" ScrollViewer.CanContentScroll="True" VerticalScrollBarVisibility="Visible" HorizontalScrollBarVisibility="Visible" TextWrapping="Wrap"/>
</Grid>
<Button Name="btnCerrar" Grid.Row="2" Content="Cerrar" Width="100" Height="30" HorizontalAlignment="Center" HorizontalContentAlignment="Center" VerticalAlignment="Center" VerticalContentAlignment="Center"/>
</Grid>
The code of the Window:
partial class FrmConsole : Window
{
private class ControlWriter : TextWriter
{
private TextBox textbox;
public ControlWriter(TextBox textbox)
{
this.textbox = textbox;
}
public override void WriteLine(char value)
{
textbox.Dispatcher.Invoke(new Action(() =>
{
textbox.AppendText(value.ToString());
textbox.AppendText(Environment.NewLine);
textbox.ScrollToEnd();
}));
}
public override void WriteLine(string value)
{
textbox.Dispatcher.Invoke(new Action(() =>
{
textbox.AppendText(value);
textbox.AppendText(Environment.NewLine);
textbox.ScrollToEnd();
}));
}
public override void Write(char value)
{
textbox.Dispatcher.Invoke(new Action(() =>
{
textbox.AppendText(value.ToString());
textbox.ScrollToEnd();
}));
}
public override void Write(string value)
{
textbox.Dispatcher.Invoke(new Action(() =>
{
textbox.AppendText(value);
textbox.ScrollToEnd();
}));
}
public override Encoding Encoding
{
get { return Encoding.UTF8; }
}
}
//DEFINICIONES DE LA CLASE
#region DEFINICIONES DE LA CLASE
#endregion
//CONSTRUCTORES DE LA CLASE
#region CONSTRUCTORES DE LA CLASE
public FrmConsole(string titulo)
{
InitializeComponent();
lblTitulo.Content = titulo;
Clear();
btnCerrar.Click += new RoutedEventHandler(BtnCerrar_Click);
Console.SetOut(new ControlWriter(txtInner));
DesactivarCerrar();
}
#endregion
//PROPIEDADES
#region PROPIEDADES
#endregion
//DELEGADOS
#region DELEGADOS
private void BtnCerrar_Click(object sender, RoutedEventArgs e)
{
Close();
}
#endregion
//METODOS Y FUNCIONES
#region METODOS Y FUNCIONES
public void ActivarCerrar()
{
btnCerrar.IsEnabled = true;
}
public void Clear()
{
txtInner.Clear();
}
public void DesactivarCerrar()
{
btnCerrar.IsEnabled = false;
}
#endregion
}
the code of ConsoleView class
static public class ConsoleView
{
//DEFINICIONES DE LA CLASE
#region DEFINICIONES DE LA CLASE
static FrmConsole console;
static Thread StatusThread;
static bool isActive = false;
#endregion
//CONSTRUCTORES DE LA CLASE
#region CONSTRUCTORES DE LA CLASE
#endregion
//PROPIEDADES
#region PROPIEDADES
#endregion
//DELEGADOS
#region DELEGADOS
#endregion
//METODOS Y FUNCIONES
#region METODOS Y FUNCIONES
public static void Show(string label)
{
if (isActive)
{
return;
}
isActive = true;
//create the thread with its ThreadStart method
StatusThread = new Thread(() =>
{
try
{
console = new FrmConsole(label);
console.ShowDialog();
//this call is needed so the thread remains open until the dispatcher is closed
Dispatcher.Run();
}
catch (Exception)
{
}
});
//run the thread in STA mode to make it work correctly
StatusThread.SetApartmentState(ApartmentState.STA);
StatusThread.Priority = ThreadPriority.Normal;
StatusThread.Start();
}
public static void Close()
{
isActive = false;
if (console != null)
{
//need to use the dispatcher to call the Close method, because the window is created in another thread, and this method is called by the main thread
console.Dispatcher.InvokeShutdown();
console = null;
StatusThread = null;
}
console = null;
}
public static void Release()
{
isActive = false;
if (console != null)
{
console.Dispatcher.Invoke(console.ActivarCerrar);
}
}
#endregion
}
I hope this result usefull.
Upvotes: 2
Reputation: 1935
Old post, but I ran into this so if you're trying to output something to Output in a WPF project in Visual Studio, the contemporary method is:
Include this:
using System.Diagnostics;
And then:
Debug.WriteLine("something");
Upvotes: 32
Reputation: 22273
It's possible to see output intended for console by using command line redirection.
For example:
C:\src\bin\Debug\Example.exe > output.txt
will write all the content to output.txt
file.
Upvotes: 14
Reputation:
Although John Leidegren keeps shooting down the idea, Brian is correct. I've just got it working in Visual Studio.
To be clear a WPF application does not create a Console window by default.
You have to create a WPF Application and then change the OutputType to "Console Application". When you run the project you will see a console window with your WPF window in front of it.
It doesn't look very pretty, but I found it helpful as I wanted my app to be run from the command line with feedback in there, and then for certain command options I would display the WPF window.
Upvotes: 15
Reputation: 60987
You'll have to create a Console window manually before you actually call any Console.Write methods. That will init the Console to work properly without changing the project type (which for WPF application won't work).
Here's a complete source code example, of how a ConsoleManager class might look like, and how it can be used to enable/disable the Console, independently of the project type.
With the following class, you just need to write ConsoleManager.Show()
somewhere before any call to Console.Write
...
[SuppressUnmanagedCodeSecurity]
public static class ConsoleManager
{
private const string Kernel32_DllName = "kernel32.dll";
[DllImport(Kernel32_DllName)]
private static extern bool AllocConsole();
[DllImport(Kernel32_DllName)]
private static extern bool FreeConsole();
[DllImport(Kernel32_DllName)]
private static extern IntPtr GetConsoleWindow();
[DllImport(Kernel32_DllName)]
private static extern int GetConsoleOutputCP();
public static bool HasConsole
{
get { return GetConsoleWindow() != IntPtr.Zero; }
}
/// <summary>
/// Creates a new console instance if the process is not attached to a console already.
/// </summary>
public static void Show()
{
//#if DEBUG
if (!HasConsole)
{
AllocConsole();
InvalidateOutAndError();
}
//#endif
}
/// <summary>
/// If the process has a console attached to it, it will be detached and no longer visible. Writing to the System.Console is still possible, but no output will be shown.
/// </summary>
public static void Hide()
{
//#if DEBUG
if (HasConsole)
{
SetOutAndErrorNull();
FreeConsole();
}
//#endif
}
public static void Toggle()
{
if (HasConsole)
{
Hide();
}
else
{
Show();
}
}
static void InvalidateOutAndError()
{
Type type = typeof(System.Console);
System.Reflection.FieldInfo _out = type.GetField("_out",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
System.Reflection.FieldInfo _error = type.GetField("_error",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
System.Reflection.MethodInfo _InitializeStdOutError = type.GetMethod("InitializeStdOutError",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
Debug.Assert(_out != null);
Debug.Assert(_error != null);
Debug.Assert(_InitializeStdOutError != null);
_out.SetValue(null, null);
_error.SetValue(null, null);
_InitializeStdOutError.Invoke(null, new object[] { true });
}
static void SetOutAndErrorNull()
{
Console.SetOut(TextWriter.Null);
Console.SetError(TextWriter.Null);
}
}
Upvotes: 102
Reputation: 7754
You can use
Trace.WriteLine("text");
This will output to the "Output" window in Visual Studio (when debugging).
make sure to have the Diagnostics assembly included:
using System.Diagnostics;
Upvotes: 238