Reputation: 803
I am stuck with loading java functions so that it can be called from lua file using luaj.
What i currently do is create something like this :
in some_package/aif.java :
package some_package;
public class aif extends TwoArgFunction {
public aif() {
}
@Override
public LuaValue call(LuaValue modname, LuaValue env) {
LuaValue library = tableOf();
library.set("foo", new foo());
env.set("aif", library);
return library;
}
//the rest contains the implementations of java functions
}
and then in lua file :
require "some_package/aif"
--etc ...
and then in Main.java file :
public static void Main(String[] args) {
String script = "lib/some_lua_file.lua";
globals = JsePlatform.standardGlobals();
LuaValue chunk = globals.loadFile(script);
chunk.call( LuaValue.valueOf(script) );
}
this code works , but what i want is that in lua file we dont have to use "require". I have achieved this similarly but in c++ using this line :
luaL_requiref(L, "aif", luaopen_aiflib, 1);
can we do like that in luaj? i tried :
globals.load(new aif());
but gets Exception in thread "main" org.luaj.vm2.LuaError: index expected, got nil (variable env in call function of aif class is nil)
anybody knows how to setup aif as lua libary to use with luaj?
Upvotes: 3
Views: 4382
Reputation: 71
You can write your MyXArgImpl like the following:
package mypackage;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.ZeroArgFunction;
public class MyZeroArgImpl extends ZeroArgFunction {
public LuaValue call() {
return valueOf("My Zero Arg Implementation");
}
}
and then add it to your LUA as the following:
LuaValue globals = JsePlatform.standardGlobals();
globals.get("dofile").call( LuaValue.valueOf(yourScriptfile));
globals.set("callMyFunction", new MyZeroArgImpl());
Now you can call your function inside your LUA script even without require('...'):
print(callMyFunction())
Upvotes: 7
Reputation: 803
I have found the answer after looking at the luaj implementation of Lua library.
i modified my code :
package some_package;
public class aif extends OneArgFunction{
public aif() {
}
@Override
public LuaValue call(LuaValue env) {
Globals globals = env.checkglobals();
LuaTable aif = new LuaTable();
aif.set("foo", new foo());
env.set("aif", aif);
globals.package_.loaded.set("aif", aif);
return aif;
}
//the rest contains the implementations of java functions
}
I code the aif class to TwoArgFunction is because the tutorial said to do so. Now with the above code, no need to require the class in lua file
Upvotes: 4
Reputation: 2350
Lets say your script that you are loading has a function "receive_aif"
function receive_aif( aifObj )
--This is how you can invoke public function associated with aifObj
aifObj:someAifFunction()
end
From java, you can pass aif instance as: (This should work with any java object )
aif aifObj = new aif()
LuaValue receive_aif_handle = globals.get("receive_aif");
LuaValue retvals = receive_aif_handle.call( CoerceJavaToLua.coerce( aifObj ) );
I am using similar constructs in my application using "3.0 aplha-2" release
Upvotes: 3