Reputation: 381
I made connection between server and client properly and i send message from client to the server,but how can i send messages from server to client.I mean how can i make server act like a client too.i tried to copy the client methods to the another class that server can invoke.but i couldnt then i tried to create a new package to use the client code in server class.any advices?
ps:Sorry about my english.
public class Entrance_Server extends JFrame{
JButton buton = new JButton("Create");
JButton buton2 = new JButton("Join");
JPanel butonpanel = new JPanel();
DatagramSocket sockServer = null;
DatagramSocket sockClient = null;
int port = 7777;
String s;
BufferedReader cin = new BufferedReader(new InputStreamReader(System.in));
public Entrance_Server() {
setLayout(new GridLayout(2,1));
add(buton);
add(buton2);
buton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Choosing c = new Choosing();
c.start();
System.out.println("Server socket created. Waiting for incoming data...");
}
});
buton2.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Choosing c = new Choosing();
c.start();
}
});
}
public static void main(String[] args){
Entrance_Server e = new Entrance_Server();
e.setSize(500,350);
e.setTitle("Welcome");
e.setLocationRelativeTo(null);
e.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
e.setVisible(true);
e.connect();
}
public void connect (){
try{
sockServer = new DatagramSocket(7777);
byte[] buffer = new byte[65536];
DatagramPacket incoming = new DatagramPacket(buffer, buffer.length);
while(true)
{
sockServer.receive(incoming);
byte[] data = incoming.getData();
String s = new String(data, 0, incoming.getLength());
//echo the details of incoming data - client ip : client port - client message
System.out.println(incoming.getAddress().getHostAddress() + " : " + incoming.getPort() + " - " + s);
s = "OK : " + s;
DatagramPacket dp = new DatagramPacket(s.getBytes() , s.getBytes().length , incoming.getAddress() , incoming.getPort());
sockServer.send(dp);
Entrance_Client_in_Server ec = new Entrance_Client_in_Server();
ec.connectc();
}
}catch(IOException i){
System.err.println("IOException " + i);
}
}
}
Upvotes: 0
Views: 4435
Reputation: 312
On your client u need to wait on the server response by using socket.Receive()
You can identify a client after he has send a packet to the server like you are doing. You can then indentify the client like this:
InetAddress address = packet.getAddress();
int port = packet.getPort();
And use it to send a packet back to the client, which will read the response using the socket.Receive();
For further information about Client/Server connection using UDP DatagramSockets check Client-Server Datagram sockets
Upvotes: 2