Reputation: 115
Are there any predefined methods in c# which allow for collision detection?
I am new to c# and am trying to get collision detection of two ellipses are there any predefined ways collision detection can be implemented?
I already have code which draws the ellipses, what would be a good way to start the collision detection?
private void timer1_Tick(object sender, EventArgs e)
{
//Remove the previous ellipse from the paint canvas.
canvas1.Children.Remove(ellipse);
if (--loopCounter == 0)
timer.Stop();
//Add the ellipse to the canvas
ellipse = CreateAnEllipse(20, 20);
canvas1.Children.Add(ellipse);
Canvas.SetLeft(ellipse, rand.Next(0, 500));
Canvas.SetTop(ellipse, rand.Next(0, 310));
}
// Customize your ellipse in this method
public Ellipse CreateAnEllipse(int height, int width)
{
SolidColorBrush fillBrush = new SolidColorBrush() { Color = Colors.Yellow};
SolidColorBrush borderBrush = new SolidColorBrush() { Color = Colors.Black };
return new Ellipse()
{
Height = height,
Width = width,
StrokeThickness = 1,
Stroke = borderBrush,
Fill = fillBrush
};
}
this is the code to draw an ellipse which then gets removed and appears in another position.
Upvotes: 4
Views: 25071
Reputation: 19426
Would something like the following work?
var ellipse1Geom = ellipse1.RenderedGeometry;
var ellipse2Geom = ellipse2.RenderedGeometry;
var detail = ellipse1Geom.FillContainsWithDetail(ellipse2Geom);
if(detail != IntersectionDetail.Empty)
{
// We have an intersection or one contained inside the other
}
The Geometry.FillContainsWithDetail(Geometry)
method is defined as
Returns a value that describes the intersection between the current geometry and the specified geometry.
Upvotes: 4
Reputation: 128070
Provided that your Ellipses are always circles (i.e. their Width
and Height
properties are set to the same value) and they always have the Canvas.Left
and Canvas.Top
properties set, the following helper method checks for a collision:
public static bool CheckCollision(Ellipse e1, Ellipse e2)
{
var r1 = e1.ActualWidth / 2;
var x1 = Canvas.GetLeft(e1) + r1;
var y1 = Canvas.GetTop(e1) + r1;
var r2 = e2.ActualWidth / 2;
var x2 = Canvas.GetLeft(e2) + r2;
var y2 = Canvas.GetTop(e2) + r2;
var d = new Vector(x2 - x1, y2 - y1);
return d.Length <= r1 + r2;
}
Upvotes: 1
Reputation: 16277
I have tested this, it worked, at least for me
var x1 = Canvas.GetLeft(e1);
var y1 = Canvas.GetTop(e1);
Rect r1 = new Rect(x1, y1, e1.ActualWidth, e1.ActualHeight);
var x2 = Canvas.GetLeft(e2);
var y2 = Canvas.GetTop(e2);
Rect r2 = new Rect(x2, y2, e2.ActualWidth, e2.ActualHeight);
if (r1.IntersectsWith(r2))
MessageBox.Show("Intersected!");
else
MessageBox.Show("Non-Intersected!");
Upvotes: 6
Reputation: 2952
I think you should definitely give a look at the XNA framework, it has loads of method to do collision detection.
Check out this other link on how to implement it manually in c# it might be helpful.
Upvotes: 1