Reputation: 33
i have a Win32 API Application in Delphi 2007 with no form and would like to load a bitmap from a .res file. Been looking around for two day's and just can't seem to find anything on this subject so was time to post. :)
Assuming i need to add code to "WM_PAINT" message just not sure what to add. maybe could use GDI.
/Thanks.
EDIT:
function WndProc(hWin: HWnd; Msg, WParam, LParam: Longint): Longint; stdcall;
var
hbmp: HBITMAP;
ps: PAINTSTRUCT;
DC, hdcMem: HDC;
bmp: BITMAP;
oldBitmap: HGDIOBJ;
begin
case Msg of
WM_CREATE:
begin
hbmp := LoadImage(HInstance, 'C:\test_img.bmp', IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); // Never called H2077 Value assigned to 'hbmp' never used
ShowMessage('Im Here'); // Called
Result := 0;
Exit;
end;
WM_PAINT:
begin
hbmp := LoadImage(HInstance, 'C:\test_img.bmp', IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); // Called
DC := BeginPaint(hWin, ps);
hdcMem := CreateCompatibleDC(DC);
oldBitmap := SelectObject(hdcMem, hbmp);
GetObject(hbmp, SizeOf(bmp), @bmp);
BitBlt(DC, 0, 0, bmp.bmWidth, bmp.bmHeight, hdcMem, 0, 0, SRCCOPY);
SelectObject(hdcMem, oldBitmap);
DeleteDC(hdcMem);
DeleteObject(hbmp);
EndPaint(hWin, ps);
Result := 0;
Exit;
end;
WM_DESTROY:
begin
PostQuitMessage(0);
Result := 0;
Exit;
end;
end;
Result := DefWindowProc(hWin, Msg, WParam, LParam);
end;
Am i right in thinking that WM_CREATE is the equivalent of Form1.OnCreate and WM_DESTROY is Form1.OnDestroy ect..
Upvotes: 0
Views: 1037
Reputation: 597941
Look at the TBitmap
class in the Graphics
unit. It has LoadFromResourceName()
and LoadFromResourceID()
methods.
Upvotes: 1