user189142
user189142

Reputation: 29

OpenGL Font Lib

I find a simple (and portable) lib for integrate in a my OpenGL based game.

more simple and little of FreeType?

thanks

Upvotes: 2

Views: 1800

Answers (4)

ccxvii
ccxvii

Reputation: 2123

If you want to use FreeType, I have a simple OpenGL example of how to use it. I render glyphs to a glyph cache that is backed by a texture. Then I draw the text using simple texture mapped quads.

https://github.com/ccxvii/snippets/blob/master/glfont.c

If you don't want to use FreeType, you can trivially replace it with Sean Barret's stb_truetype.h truetype font rasterizer:

http://nothings.org/stb/stb_truetype.h

Upvotes: 0

qba
qba

Reputation: 1311

Try FTGL. Its portable, simple in use and can render 3D fonts. But it uses FreeType2.

Upvotes: 2

Tom J Nowell
Tom J Nowell

Reputation: 9981

If your using QT, there's a built in font rendering subsystem, assuming you've sub classed QGLWidget, there is a set of text rendering methods you can call

If you don't find a library, you could always render the text out to an image using photoshop, and then use it as a texture atlas, and render textured quads out

Upvotes: 1

Lawand
Lawand

Reputation: 1112

Try FreeType, here is a NeHe lesson on how to use it in an OpenGL program.

Upvotes: 0

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