Reputation: 71
I'm using a library (libtcod) that has an A* pathfinding algorithm. My class inherits the callback base class, and I implement the required callback function. Here is my generic example:
class MyClass : public ITCODPathCallback
{
...
public: // The callback function
float getWalkCost(int xFrom, int yFrom, int xTo, int yTo, void *userData ) const
{
return this->doSomeMath();
};
float doSomeMath() { // non-const stuff }
};
I found a number of examples using const_cast and static_cast, but they seemed to be going the other way, making a non-const function be able to return a const function result. How can I do it in this example?
getWalkCost() is defined by my library that I cannot change, but I want to be able to do non-const things in it.
Upvotes: 0
Views: 269
Reputation: 64308
The best solution depends on why you want to do non-const stuff. For example, if you have a cache of results that you want to use to improve performance, then you can make the cache be mutable, since that preserves the logical constness:
class MyClass : public ITCODPathCallback
{
...
public: // The callback function
float getWalkCost(int xFrom, int yFrom, int xTo, int yTo, void *userData ) const
{
return this->doSomeMath();
};
float doSomeMath() const { // ok to modify cache here }
mutable std::map<int,int> cache;
};
Or perhaps you want to record some statistics about how many times the getWalkCost was called and what the maximum x value was, then passing a reference to the statistics may be best:
class MyClass : public ITCODPathCallback
{
...
public:
struct WalkStatistics {
int number_of_calls;
int max_x_value;
WalkStatistics() : number_of_calls(0), max_x_value(0) { }
};
MyClass(WalkStatistics &walk_statistics)
: walk_statistics(walk_statistics)
{
}
// The callback function
float getWalkCost(int xFrom, int yFrom, int xTo, int yTo, void *userData ) const
{
return this->doSomeMath();
};
float doSomeMath() const { // ok to modify walk_statistics members here }
WalkStatistics &walk_statistics;
};
Upvotes: 6
Reputation: 249394
You can hack it this way:
return const_cast<MyClass*>(this)->doSomeMath();
Of course this won't be considered good design by most people, but hey. If you prefer you can instead make doSomeMath() const, and mark the data members it modifies as mutable
.
Upvotes: 1