Reputation: 1428
I am trying to compile Android native application developed on cocos2d-x. When i Try to debug my application i get the following error.
Android NDK: jni/Android.mk: Cannot find module with tag 'CocosDenshion/android' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
I have the following lines in my android.mk file
$(Call import-add-path, $(LOCAL_PATH)/../../../CocosDenshion/android)
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,CocosDenshion/android)
$(call import-module,cocos2dx)
In my build_native.sh The NDK_MODULE_PATH is defined as
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
Can anyone help me solve this issue.
Upvotes: 21
Views: 9846
Reputation: 5306
You'll need to define your NDK_MODULE_PATH to the folder that contains "CocosDension/Android" folder.
So for example if you define NDK_MODULE_PATH += /cygdrive/c/ndk_modules
you will need to put your cocos dension here: /cygdrive/c/ndk_modules/CocosDension/Android/Android.mk
Checkout this documentations:
https://docs.google.com/document/d/127ZkklXDyknjKAIVAos-DWI9nZSB3uKmTI84lk1TJ9k/edit
Upvotes: 2
Reputation: 1669
You have to change this line in "build_native.sh"
COCOS2DX_ROOT="$DIR/../.."
depending on the location of your android project based on cocos2d-x root. For example if your your android project path is : C:\cocos2d-x\Projects\ProjectName\proj.android then
COCOS2DX_ROOT="$DIR/../../.."
(you have to go three steps back to get to the root of cocos2d-x)
but if your project path is C:\cocos2d-x\ProjectName\proj.android then
COCOS2DX_ROOT="$DIR/../../.."
(you have to go two steps back to get to the root of cocos2d-x)
hope that helps
Upvotes: 1
Reputation: 1428
http://www.cocos2d-x.org/forums/6/topics/36474
http://mhandroid.wordpress.com/2011/01/23/using-eclipse-for-android-cc-debugging
The above links have detailed explanations on how to debug cocos2d-x project as native android application.
Upvotes: 1
Reputation: 11
Check
build_native.sh > **COCOS2DX_ROOT="$DIR/../../.."**
ex)
Project Name : FirstExam
c:\cocos2d-x\FirstExam ==> **COCOS2DX_ROOT="$DIR/../.."**
c:\cocos2d-x\example\FirstExam ==> **COCOS2DX_ROOT="$DIR/../../.."**
Upvotes: 1
Reputation: 146
I had the same issue. The problem is, that the NDK_MODULE_PATH
is environment variable and Eclipse (4.2) doesn't let you define environment variables for debugging, only for build.
So defining the NDK_MODULE_PATH
variable system-wide is one solution. On Linux you can do it for example by editing your .profile
and adding following:
export NDK_MODULE_PATH="path/to/module"
This solution is permanent, but not flexible.
Another solution is starting eclipse from command line:
$ export NDK_MODULE_PATH="path/to/module"
$ eclipse
This is more flexible and you can do it with simple script. If you change NDK_MODULE_PATH, you only need to restart Eclipse and not whole session.
Upvotes: 1
Reputation: 356
I was having the same problem a while ago when I define cocos2dx variable in eclipse it didn't see it when building so the error ndk module path occured
Then I tried setting the module path hard coded without variable and it worked so my ndk module path looks like this, also defined ndk_root in eclipse
if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=/home/myname/adt/cocos2dx:/home/myname/adt/cocos2dx/cocos2dx/platform/third_party/android/source"
This is how it looks in my windows pc give it a try
if [[ "$buildexternalsfromsource" ]]; then echo "Building external dependencies from source" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=/cygdrive/c/Users/metin/Desktop/cocos2dx:/cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/source" else echo "Using prebuilt externals" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=/cygdrive/c/Users/metin/Desktop/cocos2dx:/cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/prebuilt" fi
Here is my Android.mk
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static include $(BUILD_SHARED_LIBRARY) $(call import-add-path, /cygdrive/c/Users/metin/Desktop/cocos2dx) $(call import-add-path, /cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/prebuilt) $(call import-module,CocosDenshion/android) $(call import-module,cocos2dx) $(call import-module,external/chipmunk) $(call import-module,extensions)
Upvotes: 7
Reputation: 2360
Even I had issues with Cocos2d-x android. You can try this and see if it helps.
Upvotes: 1