glo
glo

Reputation: 1428

"cannot find module with tag 'CocosDenshion/android' in import path" error in cocos2dx app

I am trying to compile Android native application developed on cocos2d-x. When i Try to debug my application i get the following error.

Android NDK: jni/Android.mk: Cannot find module with tag 'CocosDenshion/android' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:

I have the following lines in my android.mk file

$(Call import-add-path, $(LOCAL_PATH)/../../../CocosDenshion/android)

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,CocosDenshion/android)
$(call import-module,cocos2dx)

In my build_native.sh The NDK_MODULE_PATH is defined as

"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"

Can anyone help me solve this issue.

Upvotes: 21

Views: 9846

Answers (7)

Zennichimaro
Zennichimaro

Reputation: 5306

You'll need to define your NDK_MODULE_PATH to the folder that contains "CocosDension/Android" folder.

So for example if you define NDK_MODULE_PATH += /cygdrive/c/ndk_modules

you will need to put your cocos dension here: /cygdrive/c/ndk_modules/CocosDension/Android/Android.mk

Checkout this documentations:

https://docs.google.com/document/d/127ZkklXDyknjKAIVAos-DWI9nZSB3uKmTI84lk1TJ9k/edit

https://android.googlesource.com/platform/ndk/+/675fe49445e65ba44d91f4d85ed9b4d5b5ff6745/docs/IMPORT-MODULE.TXT

Upvotes: 2

Khasha
Khasha

Reputation: 1669

You have to change this line in "build_native.sh"

COCOS2DX_ROOT="$DIR/../.." 

depending on the location of your android project based on cocos2d-x root. For example if your your android project path is : C:\cocos2d-x\Projects\ProjectName\proj.android then

COCOS2DX_ROOT="$DIR/../../.." 

(you have to go three steps back to get to the root of cocos2d-x)

but if your project path is C:\cocos2d-x\ProjectName\proj.android then

COCOS2DX_ROOT="$DIR/../../.." 

(you have to go two steps back to get to the root of cocos2d-x)

hope that helps

Upvotes: 1

glo
glo

Reputation: 1428

http://www.cocos2d-x.org/forums/6/topics/36474

http://mhandroid.wordpress.com/2011/01/23/using-eclipse-for-android-cc-debugging

The above links have detailed explanations on how to debug cocos2d-x project as native android application.

Upvotes: 1

user3097724
user3097724

Reputation: 11

Check

build_native.sh  > **COCOS2DX_ROOT="$DIR/../../.."**

ex)

Project Name : FirstExam

c:\cocos2d-x\FirstExam ==> **COCOS2DX_ROOT="$DIR/../.."**

c:\cocos2d-x\example\FirstExam ==> **COCOS2DX_ROOT="$DIR/../../.."**

Upvotes: 1

Matěj Hrazdíra
Matěj Hrazdíra

Reputation: 146

I had the same issue. The problem is, that the NDK_MODULE_PATH is environment variable and Eclipse (4.2) doesn't let you define environment variables for debugging, only for build.

So defining the NDK_MODULE_PATH variable system-wide is one solution. On Linux you can do it for example by editing your .profile and adding following:

export NDK_MODULE_PATH="path/to/module"

This solution is permanent, but not flexible.

Another solution is starting eclipse from command line:

$ export NDK_MODULE_PATH="path/to/module"
$ eclipse

This is more flexible and you can do it with simple script. If you change NDK_MODULE_PATH, you only need to restart Eclipse and not whole session.

Upvotes: 1

raging met
raging met

Reputation: 356

I was having the same problem a while ago when I define cocos2dx variable in eclipse it didn't see it when building so the error ndk module path occured

Then I tried setting the module path hard coded without variable and it worked so my ndk module path looks like this, also defined ndk_root in eclipse

if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
    "NDK_MODULE_PATH=/home/myname/adt/cocos2dx:/home/myname/adt/cocos2dx/cocos2dx/platform/third_party/android/source"

This is how it looks in my windows pc give it a try

if [[ "$buildexternalsfromsource" ]]; then
    echo "Building external dependencies from source"
    "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
        "NDK_MODULE_PATH=/cygdrive/c/Users/metin/Desktop/cocos2dx:/cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/source"
else
    echo "Using prebuilt externals"
    "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
        "NDK_MODULE_PATH=/cygdrive/c/Users/metin/Desktop/cocos2dx:/cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/prebuilt"
fi

Here is my Android.mk

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static

include $(BUILD_SHARED_LIBRARY)

$(call import-add-path, /cygdrive/c/Users/metin/Desktop/cocos2dx)
$(call import-add-path, /cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/prebuilt)

$(call import-module,CocosDenshion/android)
$(call import-module,cocos2dx)
$(call import-module,external/chipmunk)
$(call import-module,extensions)

Upvotes: 7

Ganesh Somani
Ganesh Somani

Reputation: 2360

Even I had issues with Cocos2d-x android. You can try this and see if it helps.

Upvotes: 1

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