Reputation: 3359
I've been trying to change what seems to be the default background color of my canvas from black to transparent / any other color - but no luck.
My HTML:
<canvas id="canvasColor">
My CSS:
<style type="text/css">
#canvasColor {
z-index: 998;
opacity:1;
background: red;
}
</style>
As you can see in the following online example I have some animation appended to the canvas, so cant just do a opacity: 0; on the id.
Live preview: http://devsgs.com/preview/test/particle/
Any ideas how to overwrite the default black?
Upvotes: 172
Views: 216837
Reputation: 15528
I came across this when I started using three.js as well. It's actually a javascript issue. You currently have:
// in your three.js init function
renderer.setClearColorHex( 0x000000, 1 );
// => change it to
renderer.setClearColorHex( 0xffffff, 1 );
Update: Thanks to HdN8 for the updated solution:
renderer.setClearColor( 0xffffff, 0);
Update #2: As pointed out by WestLangley in another similar question - you must now use the below code when creating a new WebGLRenderer instance in conjunction with the setClearColor()
function:
var renderer = new THREE.WebGLRenderer({ alpha: true });
Update #3: Mr.doob points out that since r78
you can alternatively use the code below to set your scene's background colour:
var scene = new THREE.Scene(); // initialising the scene
scene.background = new THREE.Color( 0xff0000 );
Upvotes: 337
Reputation: 15356
A full answer: (Tested with r71)
To set a background color use:
renderer.setClearColor( 0xffffff ); // white background - replace ffffff with any hex color
If you want a transparent background you will have to enable alpha in your renderer first:
renderer = new THREE.WebGLRenderer( { alpha: true } ); // init like this
renderer.setClearColor( 0xffffff, 0 ); // second param is opacity, 0 => transparent
View the docs for more info.
Upvotes: 31
Reputation: 160
In 2020, using r115, it works very well with this:
const renderer = new THREE.WebGLRenderer({ alpha: true });
const scene = new THREE.Scene();
scene.background = null;
Upvotes: 12
Reputation: 65
Set renderer clear colour
With the below code
renderer.setClearColor( 0x000000, 1 );
Upvotes: 1
Reputation: 1
I'd also like to add that if using the three.js editor don't forget to set the background colour to clear as well in the index.html.
background-color:#00000000
Upvotes: -1
Reputation: 91
I found that when I created a scene via the three.js editor, I not only had to use the correct answer's code (above), to set up the renderer with an alpha value and the clear color, I had to go into the app.json file and find the "Scene" Object's "background" attribute and set it to:
"background: null"
.
The export from Three.js editor had it originally set to "background": 0
Upvotes: 3
Reputation: 7135
For transparency, this is also mandatory: renderer = new THREE.WebGLRenderer( { alpha: true } )
via Transparent background with three.js
Upvotes: 23