Reputation: 1826
I've been trying to figure out CardLayout with action listeners on button (so like - starts on a load-up page- and on a button click switches to a different "card"
my code won't even run right now i'm not entirely sure why - most implementations I can find use ItemListeners and Combo Boxes
The basic process I've done is create a master JPanel, but my cards JPanel onto the master JPanel, but my different cards into the cards JPanel, then add the master JPanel to the frame to display...
Also, for one of my cards I only need to display a picture - I previously implemented this by just creating a new pop-up window but It would be nice to be able to switch the frame to show it... I don't know why I can't figure this out
Here's my code:
import java.awt.*;
/**
* Game
* Main class that specifies the frame and widgets of the GUI
*/
public class Game implements Runnable {
public void run(){
final String ON_OPEN = "Welcome!"; //Opening frame
final String GAME = "Play!"; // Game Frame
final String STATS = "Stats"; // Post-Game Stat Frame
final String HELP = "Help"; //tutorial frame
JPanel cards = new JPanel();
JPanel master; // a panel for the card layout
final JFrame frame = new JFrame(ON_OPEN);
frame.setLocation(500,200);
//Create the master layout for the program
master = (JPanel) frame.getContentPane();
master.setLayout(new BorderLayout()); // creating master layout
//Create panel for all the cards in CardLayout
final CardLayout cLay = new CardLayout();
cards.setLayout(cLay);
// all the cards
final JPanel help = new JPanel();
final JPanel stats = new JPanel();
final JPanel game = new JPanel (new BorderLayout());
final JPanel open = new JPanel (new FlowLayout());
// setting up ON_OPEN layout - uses JPanel open
final ImageIcon img = new ImageIcon("Instructions.png", "My Instructions..."); // the image I want shown under HELP card
final JButton info = new JButton("Help");
info.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// cLay.show(help, HELP); // WHAT I NORMALLY SHOULD BE DOING, RATHER JUST MAKE A NEW FRAME FOR THIS THOUGH
// frame.pack();
final JFrame infoFrame = new JFrame("Tutorial");
infoFrame.setLocation(500,50);
JLabel tutorialImg = new JLabel(img);
// int w = img.getIconWidth();
// int h = img.getIconHeight();
//infoFrame.setSize(w, h);
infoFrame.pack();
infoFrame.add(tutorialImg);
infoFrame.setVisible(true);
}
});
open.add(info); // the open-tutorial button
//Add them to the cards JPanel
cards.add(open, ON_OPEN);
cards.add(help, HELP);
cards.add(stats, STATS);
cards.add(game, GAME);
//Add the cards panel to the Master layout panel
master.add(cards);
// This code is all commented out because I'm not sure what I'm doing here...
// frame.add(cards);
// cLay.show(cards, ON_OPEN);
// frame.add(open, BorderLayout.CENTER);
// Main playing area - I want this to be shown in the GAME card...
GridLayout tileGrid = new GridLayout(4,4);
final JPanel grid = new JPanel(tileGrid);
// game.add(grid, BorderLayout.CENTER);
// grid.setLayout(tileGrid);
// frame.add(grid, BorderLayout.CENTER);
// Input - holds typing box
// final JPanel status_panel = new JPanel();
// frame.add(cards, BorderLayout.CENTER);
// frame.add(open, BorderLayout.CENTER);
final JTextField typingArea = new JTextField();
typingArea.setFocusTraversalKeysEnabled(false);
typingArea.setEditable(true);
typingArea.setFocusable(true);
typingArea.requestFocus();
frame.add(typingArea, BorderLayout.SOUTH);
typingArea.addKeyListener(new KeyAdapter() {
public void keyPressed (KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_ENTER) { // enter key is pressed
String userWord = typingArea.getText().toLowerCase();
typingArea.setText("");
}
}
});
final JLabel status = new JLabel("Running...");
// status_panel.add(status);
// Reset button
final JPanel control_panel = new JPanel();
frame.add(control_panel, BorderLayout.NORTH);
]
// Put the frame on the screen
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
public static void main(String[] args){
SwingUtilities.invokeLater(new Game());
}
}
Upvotes: 3
Views: 4547
Reputation: 285403
Problems:
Edit 1:
run()
method but in doing so, you loose much and gain nothing.Edit 2:
For example the following code shows the swapping of cards using 3 JButtons. One to get the previous card, one to get the next card, and one to show how to get a specific card (here the 2nd):
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import javax.swing.*;
@SuppressWarnings("serial")
public class CardLayoutEg extends JPanel {
private static final String[] CARD_LABELS = { "one", "two", "three", "four",
"five", "six", "seven", "eight", "nine", "ten" };
private static final int PREF_W = 400;
private static final int PREF_H = PREF_W;
private CardLayout cardlayout = new CardLayout();
private JPanel cardHolder = new JPanel(cardlayout);
private Action[] actions = { new ShowPreviousAction(), new ShowNextAction(),
new ShowTwoCardAction() };
public CardLayoutEg() {
for (String cardLabelText : CARD_LABELS) {
JLabel cardLabel = new JLabel(cardLabelText, SwingConstants.CENTER);
cardHolder.add(cardLabel, cardLabelText);
}
JPanel btnPanel = new JPanel(new GridLayout(1, 0, 5, 0));
for (Action action : actions) {
btnPanel.add(new JButton(action));
}
setLayout(new BorderLayout());
add(cardHolder, BorderLayout.CENTER);
add(btnPanel, BorderLayout.SOUTH);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
private class ShowPreviousAction extends AbstractAction {
public ShowPreviousAction() {
super("Previous");
}
@Override
public void actionPerformed(ActionEvent e) {
cardlayout.previous(cardHolder);
}
}
private class ShowNextAction extends AbstractAction {
public ShowNextAction() {
super("Next");
}
@Override
public void actionPerformed(ActionEvent e) {
cardlayout.next(cardHolder);
}
}
private class ShowTwoCardAction extends AbstractAction {
public ShowTwoCardAction() {
super("Show Two");
}
@Override
public void actionPerformed(ActionEvent e) {
cardlayout.show(cardHolder, CARD_LABELS[1]);
}
}
private static void createAndShowGui() {
CardLayoutEg mainPanel = new CardLayoutEg();
JFrame frame = new JFrame("CardLayout Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Upvotes: 3