Reputation: 1971
I know that everywhere there is a tutoring in how to draw an image. Usually people suggest showing it adding an object that loads that image. But in my case, I don't wanna instantiate a new object every time that I change something in the image.
So, I'm using the Graphics class to do it. Also, I'm doing it using the MVC approach.
Problem: As we see, there is only a small region of the image that is drawn, if I load another image, this small regions changes according to the picture. Then, I presume that the Buffered image is been load correctly.
So, I looking for where would be the problem: This is my code:
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.Observable;
import java.util.Observer;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
public class DisplayView extends JFrame implements Observer {
private static final long serialVersionUID = 1L;
/**
* @param args
*/
private static DisplayView instance;
private DisplayControl control;
private JFileChooser fileChooser;
Panel imageLeft, imageRight;
private DisplayView() {
JMenuItem exit = new JMenuItem("Exit");
exit.setMnemonic('E');
exit.setToolTipText("Exit Application");
exit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
System.exit(0);
}
});
fileChooser = new JFileChooser();
fileChooser.setFileFilter(new ImageFileFilter());
JMenuItem loadImage = new JMenuItem("Load Image");
loadImage.setMnemonic('O');
loadImage.setToolTipText("Loads an Image to Process");
loadImage.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
int ret = fileChooser.showDialog(DisplayView.getInstance(),
"Open file");
if (ret == JFileChooser.APPROVE_OPTION) {
System.out.println(fileChooser.getSelectedFile());
control.onFileChoose(fileChooser.getSelectedFile()
.getAbsolutePath());
}
}
});
JMenu file = new JMenu("File");
file.setMnemonic('F');
file.add(loadImage);
file.add(exit);
JMenuBar menuBar = new JMenuBar();
menuBar.add(file);
imageLeft = new Panel();
imageLeft.setSize(500, 500);
imageLeft.setVisible(true);
imageRight = new Panel();
this.setLayout(new FlowLayout());
this.add(imageLeft);
// this.add(imageRight);
this.setTitle("Test");
this.setSize(300, 200);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setJMenuBar(menuBar);
}
static public DisplayView getInstance() {
if (instance == null)
instance = new DisplayView();
return DisplayView.instance;
}
public void setControl(DisplayControl control) {
this.control = control;
}
@Override
public void update(Observable o, Object arg) {
// TODO Auto-generated method stub
if (o instanceof DisplayModel) {
this.imageLeft.setImage(((DisplayModel) o).getOriginalImage());
// this.imageRight.setImage(((DisplayModel) o).getProcessedImage());
}
}
}
class Panel extends JPanel {
BufferedImage image;
public void setImage(BufferedImage image) {
if (image != null)
this.image = image;
this.repaint();
}
@Override
public void paint(Graphics g) {
// TODO Auto-generated method stub
super.paint(g);
if (image != null)
g.drawImage(image, 0, 0, this);
}
}
Upvotes: 1
Views: 1398
Reputation: 47608
The problem is that your Panel
class does not override getPreferredSize()
and so its preferred size is actually (0,0) and the FlowLayout
will therefore allocate a size of (0,0) to your Panel
.
Anyway, I would consider replacing your Panel
class by simple JLabel
's which will do the exact same thing and handle the preferred size for you.
setSize()
is useless when you also use LayoutManager's (which you should). In general, simply forget about setSize/setLocation/setBounds/setPreferredSize
. The answer is always the same: "Use an appropriate LayoutManager
"paintComponent
rather than paint
Upvotes: 1