Reputation: 637
I need to invoke a native DLL from C# code. As I am not very familiar with C/C++, I can't figure out how a structure defined in C should be declared in C# so it can be invoked. The problem is that two parameters seems to be an array of structs, which I don't know how to declare this in C# (see last code block):
c++ header file:
typedef enum
{
OK = 0,
//others
} RES
typedef struct
{
unsigned char* pData;
unsigned int length;
} Buffer;
RES SendReceive(uint32 deviceIndex
Buffer* pReq,
Buffer* pResp,
unsigned int* pReceivedLen,
unsigned int* pStatus);
c# declaration:
enum
{
OK = 0,
//others
} RES
struct Buffer
{
public uint Length;
public ??? Data; // <-- I guess it's byte[]
}
[DllImport("somemodule.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern uint SendReceive(
uint hsmIndex,
uint originatorId,
ushort fmNumber,
??? pReq, // <-- should this be ref Buffer[] ?
uint reserved,
??? pResp, // <-- should this be ref Buffer[] ?
ref uint pReceivedLen,
ref uint pFmStatus);
in an equivalent java client, i found that the parameter is not just one Buffer but an array of Buffers. In C# it would look like this:
var pReq = new Buffer[]
{
new Buffer { Data = new byte[] { 1, 0 }, Length = (uint)2 },
new Buffer {Data = requestStream.ToArray(), Length = (uint)requestStream.ToArray().Length },
//according to the header file, the last item must be {NULL, 0}
new Buffer { Data = null, Length = 0 }
};
var pResp = new Buffer[]
{
new Buffer { Data = new byte[0x1000], Length = 0x1000 },
//according to the header file, the last item must be {NULL, 0}
new Buffer { Data = null, Length = 0x0 }
};
This seems strange to me because the extern C method does have a pointer to a Buffer struct (Buffer*) and not a pointer to a Buffer array (Buffer[]*). How do I need to define the Struct in C# and the parameter types of the extern method?
Any help appreciated, Thanks.
Upvotes: 0
Views: 2116
Reputation: 613013
Firstly your struct has the parameters in the wrong order. And the byte array needs to be declared as IntPtr
with manual marshalling:
struct Buffer
{
public IntPtr Data;
public uint Length;
}
The p/invoke should be:
[DllImport("MyNativeDll.dll", CallingConvention=CallingConvention.Cdecl)]
static extern RES SendReceive(
uint deviceIndex,
[In] Buffer[] pReq,
[In, Out] Buffer[] pResp,
out uint pReceivedLen,
out uint pStatus
);
The byte array needs to be IntPtr
so that the struct is blittable. And that's needed so that the array parameters can be declared as Buffer[]
.
It's going to be a bit of a pain doing the marshalling of the byte arrays. You'll want to use GCHandle
to pin the managed byte arrays, and call AddrOfPinnedObject()
to get the address of the pinned array for each struct in your arrays of structs. It will be worth your while writing some helper functions to make that task less painful.
Upvotes: 2
Reputation: 190
Based on the C++ header but without testing, have a look at the following code:
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace WindowsFormsApplication1
{
public class Class1
{
public struct Buffer
{
[MarshalAs(UnmanagedType.LPStr)]
public StringBuilder pData;
public uint length;
}
[DllImport("kernel32.dll", EntryPoint = "LoadLibrary")]
static extern int LoadLibrary(string lpLibFileName);
[DllImport("kernel32.dll", EntryPoint = "GetProcAddress")]
static extern IntPtr GetProcAddress(int hModule, string lpProcName);
[DllImport("kernel32.dll", EntryPoint = "FreeLibrary")]
static extern bool FreeLibrary(int hModule);
[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal delegate IntPtr SendReceive(
uint deviceIndex,
ref Buffer pReq,
ref Buffer pResp,
uint pReceivedLen,
uint pStatus);
public void ExecuteExternalDllFunction()
{
int dll = 0;
try
{
dll = LoadLibrary(@"somemodule.dll");
IntPtr address = GetProcAddress(dll, "SendReceive");
uint deviceIndex = 0;
Buffer pReq = new Buffer() { length = 0, pData = new StringBuilder() };
Buffer pResp = new Buffer() { length = 0, pData = new StringBuilder() };
uint pReceivedLen = 0;
uint pStatus = 0;
if (address != IntPtr.Zero)
{
SendReceive sendReceive = (SendReceive)Marshal.GetDelegateForFunctionPointer(address, typeof(SendReceive));
IntPtr ret = sendReceive(deviceIndex, ref pReq, ref pResp, pReceivedLen, pStatus);
}
}
catch (Exception Ex)
{
//handle exception...
}
finally
{
if (dll > 0)
{
FreeLibrary(dll);
}
}
}
}
}
Upvotes: 0
Reputation: 13960
Your method signature in c# should be something like:
[DllImport("MyNativeDll.dll")]
public static extern RES SendReceive (uint32 deviceIndex, ref Buffer pReq, ref Buffer pResp, ref uint pReceivedLen, ref uint pStatus);
See this project, it might hel you in the future so generate native calls from .net http://clrinterop.codeplex.com/releases/view/14120
Upvotes: 0