Reputation: 3957
I am currently writing a programme that performs large simulations on the GPU using the CUDA API. In order to accelerate the performance, I tried to run my kernels simultaneously and then asynchronously copy the result into the host memory again. The code looks roughly like this:
#define NSTREAMS 8
#define BLOCKDIMX 16
#define BLOCKDIMY 16
void domainUpdate(float* domain_cpu, // pointer to domain on host
float* domain_gpu, // pointer to domain on device
const unsigned int dimX,
const unsigned int dimY,
const unsigned int dimZ)
{
dim3 blocks((dimX + BLOCKDIMX - 1) / BLOCKDIMX, (dimY + BLOCKDIMY - 1) / BLOCKDIMY);
dim3 threads(BLOCKDIMX, BLOCKDIMY);
for (unsigned int ii = 0; ii < NSTREAMS; ++ii) {
updateDomain3D<<<blocks,threads, 0, streams[ii]>>>(domain_gpu,
dimX, 0, dimX - 1, // dimX, minX, maxX
dimY, 0, dimY - 1, // dimY, minY, maxY
dimZ, dimZ * ii / NSTREAMS, dimZ * (ii + 1) / NSTREAMS - 1); // dimZ, minZ, maxZ
unsigned int offset = dimX * dimY * dimZ * ii / NSTREAMS;
cudaMemcpyAsync(domain_cpu + offset ,
domain_gpu+ offset ,
sizeof(float) * dimX * dimY * dimZ / NSTREAMS,
cudaMemcpyDeviceToHost, streams[ii]);
}
cudaDeviceSynchronize();
}
All in all it is just a simple for-loop, looping over all streams (8 in this case) and dividing the work. This actually is a deal faster (up to 30% performance gain), although maybe less than I had hoped. I analysed a typical cycle in Nvidia's Compute Visual Profiler, and the execution looks like this:
As can be seen in the picture, the kernels do overlap, although never more than two kernels are running at the same time. I tried the same thing for different numbers of streams and different sizes of the simulation domain, but this is always the case.
So my question is: is there a way to encourage/force the GPU scheduler to run more than two things at the same time? Or is this a limitation dependent on the GPU device that cannot be represented in the code?
My system specifications are: 64-bit Windows 7, and a GeForce GTX 670 graphics card (that's Kepler architecture, compute capability 3.0).
Upvotes: 4
Views: 1242
Reputation: 7245
Kernels overlap only if the GPU has resources left to run a second kernel. Once the GPU is fully loaded, there is no gain from running more kernels in parallel, so the driver does not do that.
Upvotes: 2