Reputation: 2824
I"m taking an object oriented programming class, and we just did a project where we had to implement Conway's Game of Life. The project specification was just to output lines of text to the terminal, which shows the evolution of the cells, but it's not very pretty. I thought it would be fun to modify the program so, instead of sending lines of text to the terminal, a drawing window is updated with the current state of our cells. I'm not looking to delve too deeply into graphics...I'm fine with using the textual representation of cells that the original project specified. As the title of this question implies, the program is written in C++ and is made to work on Linux boxes. What's the easiest way for me to make this happen.
EDIT: Okay, so I think I'm pretty close. The problem is that line breaks aren't appearing. In my Life "toString" operator I've tried endl
and \n
, but neither seems to work. Here is the code...
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <sstream>
#include "Cell.h"
#include "Life.h"
int main (int argc, char *argv[])
{
Display *display;
Visual *visual;
int depth;
int text_x;
int text_y;
XSetWindowAttributes frame_attributes;
Window frame_window;
XFontStruct *fontinfo;
XGCValues gr_values;
GC graphical_context;
XEvent event;
char hello_string[] = "Hello World";
int hello_string_length = strlen(hello_string);
display = XOpenDisplay(NULL);
visual = DefaultVisual(display, 0);
depth = DefaultDepth(display, 0);
frame_attributes.background_pixel = XWhitePixel(display, 0);
/* create the application window */
frame_window = XCreateWindow(display, XRootWindow(display, 0),
0, 0, 400, 400, 5, depth,
InputOutput, visual, CWBackPixel,
&frame_attributes);
XStoreName(display, frame_window, "The Game of Life");
XSelectInput(display, frame_window, ExposureMask | StructureNotifyMask);
fontinfo = XLoadQueryFont(display, "10x20");
gr_values.font = fontinfo->fid;
gr_values.foreground = XBlackPixel(display, 0);
graphical_context = XCreateGC(display, frame_window,
GCFont+GCForeground, &gr_values);
XMapWindow(display, frame_window);
Life <ConwayCell> aLife (21, 21);
aLife.animate (10, 5, '*');
aLife.animate (10, 6, '*');
aLife.animate (10, 7, '*');
aLife.animate (10, 8, '*');
aLife.animate (10, 9, '*');
aLife.animate (10, 10, '*');
aLife.animate (10, 11, '*');
aLife.animate (10, 12, '*');
aLife.animate (10, 13, '*');
aLife.animate (10, 14, '*');
std::ostringstream outStream;
outStream << aLife;
string aString = outStream.str ();
const char* aChar = aString.c_str ();
int len = outStream.str ().size ();
while ( 1 ) {
XNextEvent(display, (XEvent *)&event);
switch ( event.type ) {
case Expose:
{
XWindowAttributes window_attributes;
int font_direction, font_ascent, font_descent;
XCharStruct text_structure;
XTextExtents(fontinfo, aChar, len,
&font_direction, &font_ascent, &font_descent,
&text_structure);
XGetWindowAttributes(display, frame_window, &window_attributes);
text_x = (window_attributes.width - text_structure.width)/2;
text_y = (window_attributes.height -
(text_structure.ascent+text_structure.descent))/2;
outStream << aLife;
XDrawString(display, frame_window, graphical_context,
text_x, text_y, aChar, len);
break;
}
default:
break;
}
}
return(0);
}
Upvotes: 3
Views: 5213
Reputation: 2340
I would give SFML a shot. If it does not suit your needs, see this link for more suggestions.
Upvotes: 3